I wouldn't call it violent in that sense though. The game is very harmless.
Basically, Saira was a very a very ambitious project just like Night Game and Knytt Stories was. Even my smaller projects like Knytt meant a lot to me. However, having just finished my largest and ambitious game to this date, I by some reason I feel like I have to do something small, silly, funny nonsense that doesn't really mean anything. Note that I'm not saying it's a bad game, I'm really happy with this game too and right now it really is the best sort of project I could dig into. The gameplay mechanics are really neat, and unlike Knytt Stories, every object interact with each other in a different way, which means that quite complex puzzles can be accomplished with just a few objects. This should be perfect for level editing!
Of course I'll return to more ambitious and meaningful games again, I just need a break right now!