The first two screens used to be much harder (two hedgehogs and two bouncy grey things); when I toned it down, I didn't really think about the fact that I'd practised it so much and so it was still really hard. Sorry about that :p The rest of the level doesn't continue in quite the same vain (but I'd change that first screen if I post a .2 version
- also, I'd fix that wall-entering bit on the second screen. I made that bit ages ago and didn't think about it.)
Also, any version 2 will make it a little clearer where you need to go in the first stage of the game; for now, you need to climb to the very top of the mountain in the west. Once you've got the powerup from the top, you need to backtrack east to where there's a purple pipe standing in front of the water (instead of behind it). Hopefully you can work it out from that. It's amazing how much you realise is deficient just by hearing a couple of comments.
The grey bouncer isn't a custom object. There are no custom objects, sounds or tilesets in the level. I don't really have the technical abilities for any of that
(Tried with a tileset but I don't know how to make them transparent). I've seen the grey bouncers on a couple of the other levels - I think there was one in Nifflas' 'This Level is Unfinished'.
And the climb powerup is there a little later on, after you get a certain key.
Thanks all you guys for trying it out already! It's encouraging, even if no one's gotten very far. If you want to mention any particularly 'lunatic-y' areas, I'd probably tone them down, as I didn't want too many points like that. As I say, the problem of practice...
Also, sorry for posting in the wrong place and thanks for moving it and such