[misc] Ani|Mate

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Offline AClockworkLemon

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[misc] Ani|Mate
« on: February 09, 2010, 07:48:00 »
I'm full of crazy ideas...

Ani|Mate

This 'level' is an exploration into shift-scenes.
Isn't very long, but it took a lot of work. Feel free to use the tilesets used in this. I've also included a .ini called Shift-Anim.ini that can be used to make shift scenes anywhere between 1000x1000 and 4095x1000 (thanks to level composer)

Spoiler: Screenie (click to show/hide)

Download
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Offline RunMan

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Re: [misc] Ani|Mate
« Reply #1 on: February 09, 2010, 10:52:37 »
Cool idea, it can be used to make unusual 'cutscenes'. It wasn't laggy for me too.

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Offline egomassive

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Re: [misc] Ani|Mate
« Reply #2 on: February 10, 2010, 02:20:07 »
I bet that was a lot of work. How long did it take you to make this?

Re: [misc] Ani|Mate
« Reply #3 on: February 10, 2010, 04:07:12 »
The fade at the end was nice.
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Offline pumpkin

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Re: [misc] Ani|Mate
« Reply #4 on: February 10, 2010, 19:06:51 »
this is a very interesting concept! a very good idea, and the animation was flawless! hooray
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Re: [misc] Ani|Mate
« Reply #5 on: February 10, 2010, 19:39:55 »
Hehe, cool! I liked.

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Offline AClockworkLemon

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Re: [misc] Ani|Mate
« Reply #6 on: February 10, 2010, 20:22:59 »
@egomassive ...Too long....... it was originally going to be longer, but i realised my mistake quite early on... =P

I'm glad you like it!
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Offline LPChip

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Re: [misc] Ani|Mate
« Reply #7 on: February 10, 2010, 20:29:50 »
Very nicely done! :) also the transitions are very nice, though its expected to go smooth because the transition speed is the same between each screen. I bet this will not look as good on an usb device though as the loading speeds will lower. It will still look good, but a lot slower (slow motion).
on the left, above my avatar.

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Offline AClockworkLemon

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Re: [misc] Ani|Mate
« Reply #8 on: February 11, 2010, 07:03:56 »
It will still look good, but a lot slower (slow motion).
Not for me, i run it off a USB most of the time anyway  C). I dont know if it's a feature of KSA or it's a default, but it loads all the info (especially the .ini) before you can do anything. When i was still building, it would have to load all 4096 screens of .ini, making it take about 15 seconds (sometimes more) to display the game

It dosn't take as long anymore 'cuz i cut the unneeded parts out of the world.ini file
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Offline the Jack

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Re: [misc] Ani|Mate
« Reply #9 on: February 20, 2010, 18:25:16 »
Very, very cool. I'm kinda speechless beyond that.

Actually, it's eggplant.

Re: [misc] Ani|Mate
« Reply #10 on: February 20, 2010, 18:56:07 »
it would have to load all 4096 screens of .ini
Wait.. seriously? I didn't think it was that long. Maybe a couple hundred..

Edit: Oh, right. You deleted them from the ini, but.. yeah I get it now.  C)
« Last Edit: February 20, 2010, 18:58:11 by Purple Pineapple »
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Offline AClockworkLemon

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Re: [misc] Ani|Mate
« Reply #11 on: February 21, 2010, 04:20:18 »
the shift_anim.ini files still has all 4096 screens (-:
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Offline Pumpkinbot

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Re: [misc] Ani|Mate
« Reply #12 on: February 28, 2010, 22:17:19 »
(-:
Woah, wtf? I gotta remember that emote! :D

Anyway, there's only one problem with this: I prefer to play KS on KSDS (don't quite know why xD) and it's be VERY laggy. :<
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Offline AClockworkLemon

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Re: [misc] Ani|Mate
« Reply #13 on: March 01, 2010, 06:33:48 »
Anyway, there's only one problem with this: I prefer to play KS on KSDS (don't quite know why xD) and it's be VERY laggy. :<
Shame... I wouldn't have thought it would be too bad. Mind you, You would not be able to see the entire animation in KSDS, anyways
I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
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