I think the controls while maybe not conventional, work pretty well in Saira. It would certainly break a lot of things (and in maybe only my opinion ruin the game in some ways) if they were changed to be more like Knytt or KS, which as Nifflas points out were totally unrealistic, but granted, so was were the games. It was a happy ending there, and seeing as Saira is more realistic in style, one would expect the control to be more realistic (and they are) so I find that really nice to see. Maybe I'm one of the few who actually like the way Saira moves and controls, but I really enjoy it, it actually reminds me of Mirror's Edge 2D, where you need momentum to get to various parts of the levels. I like it personally, and I find it a nice pace from Nifflas' other games, which while control well, and are totally in sync to their respective atmosphere, aren't nearly as natural as Saira.