[Hard] Nightly Symphony

  • 39 Replies
  • 15207 Views
*

Offline Zetta

  • 22
  • 0
  • You're out of your vector.
    • View Profile
Re: [Hard] Nightly Symphony
« Reply #15 on: January 19, 2010, 00:10:05 »
Spoiler: (click to show/hide)

Spoiler: (click to show/hide)
If I sound like I know what I'm talking about, you probably misread my post.

Re: [Hard] Nightly Symphony
« Reply #16 on: January 19, 2010, 01:32:53 »
Spoiler: (click to show/hide)
What do I do next? Do I really have to
Spoiler: (click to show/hide)
Lurk more.

*

Offline Zetta

  • 22
  • 0
  • You're out of your vector.
    • View Profile
Re: [Hard] Nightly Symphony
« Reply #17 on: January 19, 2010, 04:25:00 »
Spoiler: (click to show/hide)
What do I do next?

Spoiler: (click to show/hide)
If I sound like I know what I'm talking about, you probably misread my post.

Re: [Hard] Nightly Symphony
« Reply #18 on: January 19, 2010, 05:51:03 »
Spoiler: Hint 2 (click to show/hide)
Spoiler: (click to show/hide)
Lurk more.

*

Offline Zetta

  • 22
  • 0
  • You're out of your vector.
    • View Profile
Re: [Hard] Nightly Symphony
« Reply #19 on: January 19, 2010, 13:10:52 »
Spoiler: (click to show/hide)
Spoiler: (click to show/hide)
If I sound like I know what I'm talking about, you probably misread my post.

*

Offline Vinterrun

  • 253
  • 0
  • Schniggedi Schnapp die Daumen sind ab!
    • View Profile
Re: [Hard] Nightly Symphony
« Reply #20 on: January 19, 2010, 15:28:23 »
sorry dude but over all it`s quite boring.

Ouch. Well, I can see that, the level design is less for beauty and more for challenge. I hope I at least managed to entertain you for an hour or so. :P

Yeah you did  C)p
under re-construction:

Coming late:


Starwale *pun*

Re: [Hard] Nightly Symphony
« Reply #21 on: January 19, 2010, 23:46:27 »
Spoiler: (click to show/hide)
Lurk more.

*

Offline special_d

  • 176
  • 1
    • View Profile
Re: [Hard] Nightly Symphony
« Reply #22 on: January 20, 2010, 00:13:05 »
Okay. I'm stuck at x1010, y1004.

*

Offline Zetta

  • 22
  • 0
  • You're out of your vector.
    • View Profile
Re: [Hard] Nightly Symphony
« Reply #23 on: January 20, 2010, 03:03:15 »
Spoiler: (click to show/hide)
Spoiler: Hint 1 (click to show/hide)
Spoiler: Hint 2 (click to show/hide)
Spoiler: Hint 3 (click to show/hide)

So, announcement.

The Star Trek Online beta obliterated my computer, along with the only copy of Nightly Symphony v1.1. I'm not about to let this stop me, but do note that this means it'll probably be a good while before a patch comes out.
If I sound like I know what I'm talking about, you probably misread my post.

Re: [Hard] Nightly Symphony
« Reply #24 on: January 20, 2010, 03:19:15 »
Spoiler: (click to show/hide)
Lurk more.

*

Offline Zetta

  • 22
  • 0
  • You're out of your vector.
    • View Profile
Re: [Hard] Nightly Symphony
« Reply #25 on: January 20, 2010, 04:05:56 »
Spoiler: (click to show/hide)
Yeah, fair enough. I did hide the keys perhaps a little too well. You're not missing much, just the ending cutscene.
If I sound like I know what I'm talking about, you probably misread my post.

*

Offline AA

  • 510
  • 23
  • Was ITA84
    • View Profile
    • Insight on Videogames
Re: [Hard] Nightly Symphony
« Reply #26 on: January 20, 2010, 10:45:32 »
Nice level so far, but there's a lack of Save Points, not so much in challenge areas (where you might have used less to make it harder), as in exploration areas: there are so many blind jumps that it's easy to fall to your death and respawn to a far away Save point.

There's a good variety of challenges so far, and I haven't seen any bugs or glitches.

A couple of things:
Spoiler: (click to show/hide)
Videogames are for everyone, by everyone

*

Offline Zetta

  • 22
  • 0
  • You're out of your vector.
    • View Profile
Re: [Hard] Nightly Symphony
« Reply #27 on: January 20, 2010, 14:10:45 »
Spoiler: (click to show/hide)

Spoiler: (click to show/hide)
If I sound like I know what I'm talking about, you probably misread my post.

*

Offline AA

  • 510
  • 23
  • Was ITA84
    • View Profile
    • Insight on Videogames
Re: [Hard] Nightly Symphony
« Reply #28 on: January 20, 2010, 17:09:57 »
My bad, I finally realized that part could be done without the Umbrella.
Videogames are for everyone, by everyone

*

Offline Zetta

  • 22
  • 0
  • You're out of your vector.
    • View Profile
Re: [Hard] Nightly Symphony
« Reply #29 on: January 21, 2010, 04:05:52 »
Okay. I'm stuck at x1010, y1004.

Okay, just looked into this one: The shift isn't working right. It's supposed to teleport you back to the hub world, but it's not for some reason. Thanks for pointing that out.
If I sound like I know what I'm talking about, you probably misread my post.