Beta TestingThe level is now in the beta testing stage. As a beta tester, you can do anything you can to help, but what I need most from you is to find glitches, identify malpractices in my level ("malpractices" meaning not enough save points, overuse of Bank 16 when alternatives exist, and... anything in
this topic), and tell me which rooms are in most desperate need of improvement.
Current version:
BETA 1:Here is the file for the first version of the level released to beta testers. It is missing music/ambiance and the intro cutscene is incomplete. Also, the icon and info pics have not yet been finished.
Regardless,
the level itself is complete and fully playable from start to finish.
http://www.2shared.com/file/10858015/152662d7/Exp_HP_-_I_can_hear_you_BETA_1.htmlYou need a password to download the file. PM me for the password and I'll add you to the list of beta testers.
Current Beta Testers:
I'm taking a class called Writing in Multimedia. The class focuses on various types of media that integrate writing with image, video, and/or music. We did stuff like making advertisements,
wikis,
NaNoWriMo, blogs,
Animoto videos,
Post Secret cards, etc.
Our final project is really open in what we can make. I proposed making a Knytt Stories level for mine. So it began.
This level is constantly evolving in production. The title alone has gone through 4 changes in the 5 days I've worked on it thus far. But all those bouncing ideas are beginning to settle down, and so here's what I can tell with certainty:
- It will feature foreground tiles. (using COs)
- There aren't a lot of enemies.
- It has screens that are confusing and take some experimentation to figure out.
- There is text that explains each screen, but... well...
- It will feel kinda like playing La-Mulana without the Glyph Reader. (just not nearly as unforgiving)
- There is a moral to the story.
My standards weren't set as high for this one as my other two KS projects (one is Bit Knytt (currently on hiatus), and the other is a secret (unless I already spilled the beans by accident, which I easily do)). I have to meet a very close deadline (which is either this Friday or the Monday after; I'm not sure), and so any custom tilesets/music is out of the question. I think we're expected to get our work submitted by the due date, so you can expect it to be released soon.
Enjoy these rough draft screenshots.