Lecture at the IT University in Copenhagen

  • 20 Replies
  • 8179 Views
*

Offline LimeLemon

  • 414
  • 0
  • ¯\(°_o)/¯ i dunno lol
    • View Profile
    • Fur Affinity
Re: Lecture at the IT University in Copenhagen
« Reply #15 on: March 11, 2010, 12:02:49 »
Yeah, I agree with LP. Interesting, useful and funny.
I just wonder... you said you worked with (intellectually?)handicapped people, but didn't you work at a library for not so long ago?
Spoiler: Achievements (click to show/hide)

Spoiler: Backloggery (click to show/hide)

*

Offline rrc2soft

  • 191
  • 8
    • View Profile
Re: Lecture at the IT University in Copenhagen
« Reply #16 on: March 11, 2010, 21:49:33 »
Just watched it, it was quite interesting, although I don't completely agree with the part of "trash planning"1 (at least I am not saying this through a private message  X-P)

1said the man who also spent a lot of time with an unfinished RPG...  :crazy:



*

Offline AA

  • 510
  • 23
  • Was ITA84
    • View Profile
    • Insight on Videogames
Re: Lecture at the IT University in Copenhagen
« Reply #17 on: March 11, 2010, 22:17:30 »
said the man who also spent a lot of time with an unfinished RPG...  :crazy:

That's a lot more common than you might think. I used to work on a classic pencil & paper RPG, and planned on making a videogame out of an episode of the series, but never made anything for it (didn't last for 2 years, but still pretty long).

Planning game development is only useful for complex projects, and complex projects (such as RPGs) are usually best made by a group, where written plans help share ideas and establish rules. If you program by yourself, while others work on artwork only, you can safely leave everything in your head: it will still work out reasonably well and come out faster.

I'd argue that at the very least, instead of directly working on pixel sprites, you could still make character sketches; they may be useless for the game, but people generally appreciate concept art.
Videogames are for everyone, by everyone

*

Offline Gorfinhofin

  • Totally Sane Storyteller
  • 302
  • 9
  • Bugbears are cool.
    • View Profile
    • My World Famous Grilled Let's Plays
Re: Lecture at the IT University in Copenhagen
« Reply #18 on: March 12, 2010, 03:23:19 »
I got a chance to watch half of the video at school, but I still haven't been able to watch the second half because of my blechlich internet. But what I saw is interesting and entertaining even for me, someone who doesn't and never has made any games.


When something smells, it's usually my monitor.

Re: Lecture at the IT University in Copenhagen
« Reply #19 on: March 12, 2010, 04:01:35 »
I've searched the forum for "vimeo", "lecture", and "copenhagen"...I didn't find anybody who posted this:
http://vimeo.com/9440930
 ;)
Damn, first LPChip's site goes down, then my internet won't load vimeo. :( I really hope I get a chance to watch this.
Lurk more.

*

Offline Hmpf

  • 825
  • 15
  • Now with less rain.
    • View Profile
Re: Lecture at the IT University in Copenhagen
« Reply #20 on: March 24, 2010, 21:21:06 »
Here's another indie developer with an "(over)planning is the enemy" message:

http://boingboing.net/features/morerock.html

- reminded me of Nifflas' lecture! :-)