...was that smb2 clone the new game?
HA! I so called that.About part 1 of the video... I have to say, it feels like my life might end up playing out a lot like that. I have this really big adventure game I've been working on for the last 8 months. I devote so much thought to this game. I have such big dreams for it. I have documents full of random stuff that I'd like to incorporate into my game...
But do you know what I have to show for this after almost 8 months of development? 9 mugshots (3 of which are in my avatar), 8 songs, a placeholder sprite, a rushed 16-color generic grass and dirt tileset, and a game engine that doesn't even have all the necessities yet (like support for animated sprites, display of text, or even functional hit-detection).
Judging from your story and seeing where my game is right now, I'd say this is probably just going to be another failure, which is really depressing for me to think about given how much thought I've dedicated to it. If I ever want to accomplish anything, I'm going to need to learn to start smaller, and I'm going to need to learn how to
actually get stuff done.
The other parts of the video helped a lot in that aspect except for one thing: Unlike Nifflas, I can't draw, and my pixel art skills are just barely sprouting, so placeholder graphics is about the best I am capable of. I mean, I couldn't animate a sprite for my life.
Eh, enough about me.
Nifflas, that was very insightful to watch. And now I finally know how to do a proper sound effect!