Pardon the bump, but I have 5 new screenshots, mostly showing off ideas and bells/whistles I've made.
Firstly, a big minimap of most of the game, but with place names and rough borders drawn in. This is a semi spoiler, sort of, but the map will be available in the game, at key civilized places. Note, you'll probably need a zoom facility to read any of the text, and my mouse handwriting is dire, I know...
Secondly, the temple has... wait for it.... *fanfare* SLIDING BLOCK PUZZLES! ZOMG. It's totally not a shift-gimmick with little depth, and I'm totally not being sarcastic when I say this. Actually, some of the 'puzzles' are mainly for show, but a few of them have multiple orders of doing things, and you can mess up and die, which is nice.
Also, you may have noticed in the forest village screenshot, I have the shiny blue water but without the blue glow. I made this by filling the screen up with the shiny water object, waiting a few seconds, and took a screencap. This guaranteed every frame of animation was onscreen and piecing them together wasn't as difficult as it might seem.
One other screenshot shows how lighting (or darking) made with CO's can affect Juni and other sprites, making it more creepy/cool.
I've been having SO much fun making this, KS is such an amazing engine! I've also made CO's which are custom snails (I love snails), rails for the spikey blocks, ghostly writing pointing the way to the nearest save (used sparingly) and various other details.
Sorry my posts are so long and rambly, I just have so many ideas, and this place is the only outlet for talking about them
So have at you!