Hey everyone,
This is a project I've been working on with my team mates Ian and Thomas at the International Academy of Design and Technology.
A mysterious factory shuts down somewhere in the forbidden forest outside the village of Morbid. The parents did not tell their children why and the Elders pretended not to know, but Juni a young and curious girl, sneaks out of her parent's house in the dead of the night to discover for herself the secrets of this mysterious Morbid Mill.
She quietly escapes through her window, shivering slightly as the cold wind brushes her. She is started to see her brother, Tobah, standing on the roof with her. He questions her intentions, she explains her quest, and he does not argue. He hands her an umbrella, tells her to keep dry, but most importantly, come back alive.
As she transverses through the forest, she encounters a strange spirit that haunts her, taunting her with mind games and discouraging remarks, suddendly she trips and stumbles down an over grown shaft leading directly into the Morbid Mill, now possessed and haunted by the same demonic creatures that inhabit that forsaken forest.
Eventually she escapes the factory to see the forest in flames as the possessed robotics and demonic creatures raze it, she runs back to Morbid to see the same fate for her people. She packs into a small boat where the survivors spend 3 days traveling to the nearby city of Setian to seek refuge. Juni grieved with guilt and remose she plans to return to the factory to destory it and save humanity from the terror of the Mill.
(super-summarized game plot)Type: Challenge/Puzzle (Hard/Normal)So, obviously, this isn't what most people may be used to, as from a lot of Knytt Stories games I've seen are rather serene and joyful... ehh... this is kind of, well, gloomy, however it starts off very dark it picks up right away to a heavy upbeat guitar rift sound as the player tackles all the challenges in this game.
The music, tileset authors, and all other related matieral in the game will be credited to their owners and creators.
Below I have posted screenshots...
Title ScreenIntro Text 1Intro Text 2The Town of MorbidAn example of our transition, a similar effect occurs on the screen Juni is in when she shifts to a change of enviromentThe first screen of the Forbidden Forest, here Juni just managed to escape some deadly spikes as she prepares to enter the next screenOne of Juni's first encounters with Syliva, the ghost of a young girl who died long ago now haunting the forest, she taunts Juni with mind games and discouraging remarks, this is also the screen where she stumbles down a long shaft over grown in the forest and finds herself deep within the Morbid Mill itself!The coolant room of the factoryOne of the screens in the main sector of the factoryHere, the umbrella is being used as a shield to block the incoming projectilesDon't fall!A screen from a strange forest she finds enclosed outside the factory, the path leads to an underground cave strangely locked with a key she can not find hereAfter finally escaping the factory she sees that the possessed robotics and demonic creatures have razed the forest! Her eyes water as the grim thought of Morbid suffering the same fate plague her mind, will she return in time?!So there you have it, out of my testers it took the average gamer maybe an hour to complete the game so far (about half way done). The story is actually far more indepth with some twists and turns, but above is just a quick summary really... I'm just way too tired to write out the whole thing right now, but you get the idea
Since we are also being graded on documentation, I wrote a short Enemy Guide Manual to be attached to a full-on game manual I'm writing, the link to download it is here:
http://www.sendspace.com/file/6epmtc - it is in .doc format
Music used is from the soundtrack of the games Quake, Quake II, Heretic/Hexen, and Doom II.