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Creating meanies
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Creating meanies
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Creating meanies
6 Replies
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Stryker
3
0
Creating meanies
«
on:
December 21, 2009, 21:40:29 »
I was just wondering if it would be possible to make your own meanies. if you are able to then how would i go about doing this? thanks
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LPChip
You can only truly help other people by allowing them to fail.
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Excel at the thing you're the best at!
Re: Creating meanies
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Reply #1 on:
December 21, 2009, 21:54:19 »
If the meanies won't kill, then its possible. If you want them to hurt too, then its not that easy.
For more information, see this topic:
http://nifflas.lpchip.nl/index.php?topic=2001.0
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minmay
654
8
Re: Creating meanies
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Reply #2 on:
December 22, 2009, 01:30:38 »
Meanies, by definition, kill Juni.
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Stryker
3
0
Re: Creating meanies
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Reply #3 on:
December 22, 2009, 08:34:02 »
so basically its just a bunch of coding if you want to make it attack and hurt juni. otherwise they are just there for looks right?
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Razzorman
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4
Contemplating name change.
Re: Creating meanies
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Reply #4 on:
December 22, 2009, 12:11:31 »
Yeah. If you want to add your own enemies you have to modify the KS source. You'd need MMF2 to do that though.
Without MMF2, all you can do is non lethal objects.
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Hmpf
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Re: Creating meanies
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Reply #5 on:
December 22, 2009, 17:29:23 »
Well, you could make a stationary object and put a kill tile on it. I think that's what Farik did in Sputzna.
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Stryker
3
0
Re: Creating meanies
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Reply #6 on:
December 23, 2009, 20:28:20 »
ok. thank you guys for helping me out.
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