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nifflas.ni2.se  |  Nifflas' Support Forum  |  Level Editing Support  |  Saira Level Editing Support  |  Topic: Game cache? « previous next »
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smeagle


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« on: December 21, 2009, 13:13:34 »

Ill let the picture do the talking  X)
Basicly, i made a tileset, and i couldnt go from screen to screen.
I tried diffrent things, but none worked  :sigh:
Then i deleted the floor tiles, and.... bam!!
Halp?

btw why does the filesize limit keep changing?
before it was 1250 ks and now its 500?

untitled.PNG 
* untitled.PNG  
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AA
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« Reply #1 on: December 21, 2009, 13:34:13 »

I don't really get what's going on there.

Regarding the attachment size limit, I think it has always been 500 kB, unless something changed with the migration to LPChip's server.
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smeagle


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« Reply #2 on: December 21, 2009, 13:38:14 »

well the pixel art knytt stories (Im gonna make my own graphics! i swear!  :P) boxes are meant to be solid, and nothing else  >(

file size limit said 1250 or somewere there when i was attaching the subliminal messages pic, then it went to 512
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Exp HP


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« Reply #3 on: December 22, 2009, 01:58:16 »

That picture is confusing. X-P
It looks like you're standing on air.


To me, it looks like the game is thinking every single tile is fully solid...
...which may happen if you didn't make a proper tileset mask. ;)
Name a tileset-sized image "(tileset name) Mask.PNG" and color-code it for the collision mask of each tile.
Magenta (RGB=255,0,255) and Transparent are air.  ANY OTHER COLORS ARE SOLID.
« Last Edit: December 22, 2009, 02:14:06 by Exp HP » Logged

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smeagle


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« Reply #4 on: December 22, 2009, 03:52:26 »

That isnt the problem, i had already made the mask so that only the ground bits are solid.
It seems to think that all the pieces that USED to be there are still there  :ohnoes:
If i run around, its still got the same lanscape as lomond  :nuts:
So i am assuming that something is wrong with the tileset as it happened when i put a new tileset  :huh:
ill do some more tests
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« Reply #5 on: December 22, 2009, 08:31:55 »

If I understood it correctly, you're editing an existing level; I'd suggest you to start from scratch. Anyway, have you added a new tileset to the existing one, or have you replaced it? By that I mean, in Planet.ini, is there more than a tileset? If you haven't already solved it, could you post a screenshot of the editor window?
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smeagle


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« Reply #6 on: December 22, 2009, 10:39:10 »

replaced it, here is a screenshot.
I might try starting from scratch  :sick:

untitled.PNG 
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LightningEagle


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« Reply #7 on: December 22, 2009, 11:29:41 »

Did you notice that Saira tilesets are fairly much larger than KS tilesets? Also if you just replaced the tileset you probably didn't replace the mask tileset which explains why the Lomond landscape still exist behind that chaos.

Did you link the tileset correctly in the planet.ini?
« Last Edit: December 22, 2009, 11:31:15 by LightningEagle » Logged

smeagle


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« Reply #8 on: December 23, 2009, 09:19:43 »

1. yes, i just filled up the first half of the tileset, 2 ks tilesets fit exactly  :nuts:
3. yes  :/
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LightningEagle


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« Reply #9 on: December 23, 2009, 10:50:37 »

hmm.. could you post your planet.ini content?
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smeagle


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« Reply #10 on: December 23, 2009, 11:37:28 »

k!



[General]
Demo Access=F24D8B205861EC7AEA1E27761F4AB775
Initial Pause=500
Initial Pause +Random=500
[Song 0]
File=Music\Bleeps.ogg
Pause=1000
Pause +Random=1000
Volume=100
[Song 1]
File=Music\Short.ogg
Pause=1000
Pause +Random=1000
Volume=100
[Song 2]
File=Music\Long.ogg
Pause=1000
Pause +Random=1000
Volume=100
[Tileset 0]
Image=Tilesets\Grass.png
Mask=Tilesets\Grass Mask.png
Materials 0=X,,,,,,,,,,,,,,いいい,,,,,,,,,,,
Materials 1=,~,,,,,,,,####,いいい,,,,,,,,,,,
Materials 2=,,,,,,,,,,####,,,,,,,,,,,,,,,,,,
Materials 3=,,,,,,,,,######,,,,,,,,,,,,,,,,,
Materials 4=いい,,い######,,,,,,,,,,,,,,,,,
Materials 5=いい,,い######,,,,,,,,,,,,,,,,,
Materials 6=いい,,,,######,,,,,,,,,,,,,,,,,
Materials 7=いいいい,い,,,,~~~~,,,,,,,,,,,,,
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LightningEagle


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« Reply #11 on: December 23, 2009, 11:38:43 »

And now, I know I am demanding, snapshot the tileset folder...  :)
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smeagle


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« Reply #12 on: December 23, 2009, 11:45:21 »

K XD
btw, the white in the tileset is transperant
for some reason, even though not all of the tilset is on the mask, the entire tileset is solid ingame  :huh:

tilesets.PNG 
* tilesets.PNG  
« Last Edit: December 23, 2009, 11:47:36 by smeagle » Logged
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« Reply #13 on: December 23, 2009, 13:10:17 »

hmm.. okay, that is rather strange. :S
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smeagle


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« Reply #14 on: December 23, 2009, 13:37:22 »

wel.... i changed the tileset back to the original, and it started working 8D?
maybe i should try making the mask complete?
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