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nifflas.ni2.se  |  Nifflas' Support Forum  |  Level Editing Support  |  Saira Level Editing Support  |  Topic: Collaborative episodes « previous next »
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LightningEagle


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« on: December 15, 2009, 11:45:36 »

Have anyone thought of this?

In Saira it'll be much easier to do collaborative episodes as each person could just do their own planet.
It would require the same kind of fiddling around with the editor in order to align the maps as one had to in KS.

 :shifty:
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SiamJai


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« Reply #1 on: December 15, 2009, 11:49:20 »

I like the idea. :)

It'd make the task more manageable, starting small. If it works, count me in with a lil' planet of my own. ;)
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LPChip
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« Reply #2 on: December 15, 2009, 12:25:07 »

Is it possible to make other things than planets? Like a huge meteor or perhaps even a spaceship?
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LightningEagle


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« Reply #3 on: December 15, 2009, 12:27:12 »

Is it possible to make other things than planets? Like a huge meteor or perhaps even a spaceship?

Sure, it's only a matter of visuals. An image of a meteor and then we'll just place it in a diameter without an orbital circle.
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rrc2soft


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« Reply #4 on: December 15, 2009, 12:51:37 »

If I get enough free time, count me in  :)
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smeagle


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« Reply #5 on: December 16, 2009, 00:52:18 »

Me To!!
But i wont be able to play it when its done  :sigh:
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smeagle


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« Reply #6 on: December 16, 2009, 06:36:55 »

Is anybody working on this?
im about a quarter of the way through my planet.
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LightningEagle


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« Reply #7 on: December 16, 2009, 09:29:10 »

Is anybody working on this?
im about a quarter of the way through my planet.

That is great  :), but currently editing is still a learning-thing to me as I'm testing different parameters and their effect.

I don't think anyone else is working on planets or episodes right now. Correct me if I'm wrong.
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smeagle


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« Reply #8 on: December 16, 2009, 09:41:23 »

Yeah im not really learning about the parameters  C)p
i just got the editor and went wild and now i know most of the things.
Like i know all about the screen settings and the world.ini
maybe a quarter is an exageration, but now i know HOW to make the level so now it should be faster  :P2
quick question:
i think we need a plan like "what items is saira gonna find on my planet" and "what items are there" and "what is the overall storyline" and "what are the items and the pictures" and "what is the name of the galaxies" and all the other stoff.

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LightningEagle


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« Reply #9 on: December 16, 2009, 09:44:14 »

Well, that's nice...  :^^:

But so far I'm more like:
How do i get items to behave like items?
What makes the counter increase (the one you see when hovering the pointer over a planet)?
How do I make use of these items? Can I have them activate anything?

 :shifty:
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smeagle


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« Reply #10 on: December 16, 2009, 09:48:38 »

This is how you create an item

1.in the sprites.ini
; ******************** Items ********************

[Impulse Charge (Homebrew)]
Type=Static
Image=Sprites\Impulse Charge (Homebrew).png
Item File=Items\Impulse Charge (Homebrew).png
Item Name=Impulse Charge (Homebrew)
Tile Width=24
Tile Height=24
Mask Width=12
Mask Height=12

[Duct Tape]
Type=Static
Image=Sprites\Tape.png
Item File=Items\Tape.png
Item Name=Tape
Tile Width=16
Tile Height=16
Mask Width=12
Mask Height=12

then you can place them in the editor

3. i dunno
2.what counter?

and other things eg animal behaviour can be changed in sprites.ini

[Cute Bird]
Type=Walker
Image=Sprites\Cute Bird.png
Tile Width=15
Tile Height=15
Mask Width=1
Mask Height=15
Long Sight Width=150
Long Sight Height=50
Short Sight Width=75
Short Sight Height=50
Time Between Moves=10
Time Between Moves +Random=5
Normal Behaviour=Play
Long Sight Behaviour=Avoid
Short Sight Behaviour=Jump Escape




you can create objects to in objects.ini
hoped that helped (you probs already knew this  :oops:)

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LightningEagle


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« Reply #11 on: December 16, 2009, 10:16:21 »

I've read through that too and I get most of it.

I wonder what Mask Width/Height= does?

The only parameters here which are not used elsewhere are:

Item File=
Item Name=

Where Item File= obviously refers to the image shown in the inventory.
Item Name= sets the name of the item.

When you approach an item it is picked up automatically but other type=static sprites doesn't behave that way, which means that the game recognizes the sprite as an item. Why? because of those two parameters?

And when I pick up that recognized item, will the item-counter for that planet increase automatically too?

That is what I wonder about. And please, if you feel like it, try creating items on your planet and report back what you learn.  :D
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smeagle


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« Reply #12 on: December 16, 2009, 10:18:28 »

the mask is the collision mask.
so if the person has a massive picture, you will only get it when you walk into the mask!

and i would try making items if i had the full version  <_<
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LightningEagle


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« Reply #13 on: December 16, 2009, 10:28:00 »

the mask is the collision mask.
so if the person has a massive picture, you will only get it when you walk into the mask!

and i would try making items if i had the full version  <_<

See.. THAT is great! Collision mask, why didn't I think of that?  XD
Thanks!  :)

Check your messages, now get moving!
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smeagle


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« Reply #14 on: December 16, 2009, 10:29:57 »

Thanks SO MUCH  :D :D :D :D :D
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nifflas.ni2.se  |  Nifflas' Support Forum  |  Level Editing Support  |  Saira Level Editing Support  |  Topic: Collaborative episodes « previous next »
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