[puzzle/platformer] Continuity

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[puzzle/platformer] Continuity
« on: December 13, 2009, 18:44:44 »
In this game, you collect keys and reach the door to get to the next level.  But unlike most platformers, each screen/tile in the game can be shifted around, like one of those sliding block puzzles.  And you can only progress from one tile to another if all the black and white areas at the edges that touch match up exactly.  This game starts out simple but becomes very complex and (for me) very fun!  I especially liked the levels in which you jump from tile A down into to tile B, then zoom out and reshuffle the tiles to fall from tile B down into tile A :)

http://continuitygame.com/

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Offline PONTO

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Re: [puzzle/platformer] Continuity
« Reply #1 on: December 13, 2009, 19:01:23 »
Very interesting concept. People come up with such incredible ideas, nowdays... :)

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Offline LPChip

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Re: [puzzle/platformer] Continuity
« Reply #2 on: December 13, 2009, 20:45:34 »
Indeed. Very good game. Got pretty far before I had to stop.
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Offline Razzorman

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Re: [puzzle/platformer] Continuity
« Reply #3 on: December 13, 2009, 21:52:54 »
The first 12 levels are crap, but it gets a lot more interesting after that. Cool game.
« Last Edit: December 15, 2009, 15:36:59 by Razzorman »
My only star: :hiddenstar:

 :D

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Offline AA

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Re: [puzzle/platformer] Continuity
« Reply #4 on: December 13, 2009, 22:01:44 »
A really nice concept, some levels made my head spin. Thanks for sharing.

Spoiler: About the ending (click to show/hide)
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Offline Teper

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Re: [puzzle/platformer] Continuity
« Reply #5 on: December 15, 2009, 00:27:35 »
Fine puzzles here, nice concept

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Offline Zelakon

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Re: [puzzle/platformer] Continuity
« Reply #6 on: January 26, 2010, 16:09:14 »
Boring.  The creators of this game managed to suck the life out of a unique and clever concept which ultimately resulted in a complete lack of fun to play and almost no sense of achievement at the end.

Don't get me wrong, it was really well made - just had no charm.

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Offline Pick Yer Poison

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Re: [puzzle/platformer] Continuity
« Reply #7 on: January 26, 2010, 18:29:25 »
Boring.  The creators of this game managed to suck the life out of a unique and clever concept which ultimately resulted in a complete lack of fun to play and almost no sense of achievement at the end.

Don't get me wrong, it was really well made - just had no charm.
I dunno, I liked it.

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Offline Klämrisk

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Re: [puzzle/platformer] Continuity
« Reply #8 on: February 05, 2010, 14:24:12 »
This OWNED!
The best internet game I've played in a loooooong time!
Finally...I'm recommending this to anyone I may bounce in to
 :crazy:

(But it was too short...)
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Offline kaizoman666

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Re: [puzzle/platformer] Continuity
« Reply #9 on: February 05, 2010, 16:34:00 »
Geeze, that game got confusing after about 15 levels.
:hiddenstar::hiddenstar::hiddenstar::hiddenstar::hiddenstar:

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Offline minmay

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Re: [puzzle/platformer] Continuity
« Reply #10 on: February 05, 2010, 16:57:50 »
Boring.  The creators of this game managed to suck the life out of a unique and clever concept which ultimately resulted in a complete lack of fun to play and almost no sense of achievement at the end.

I agree with this.  The concept is great, but the execution is terrible, particularily the level design.

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Offline TheoX

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Re: [puzzle/platformer] Continuity
« Reply #11 on: February 09, 2010, 06:38:34 »
I think it's the repetitiveness of the levels that makes it boring.  But it's still amusing to some degree and has kick-ass music.
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