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nifflas.ni2.se  |  Nifflas' Support Forum  |  Released Games  |  Saira  |  Topic: Saira 1.1 is released! « previous next »
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Author Topic: Saira 1.1 is released!  (Read 25978 times)
Nifflas
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« on: December 13, 2009, 17:23:17 »

Notice: This is the first post in a sticky topic, and will repeat on every page.
Since the release of Saira a few different things have been pointed out by various users.

* ESC is not close enough to A,S, and D. I will add a customizable key that closes the PDA and Puzzle devices.
* The fly power is slow on some PC's. The reason is that I released Saira before MMF2's hardware acceleration SDK was out, so the extension that displays the graphical fly power effect is not optimized enough. For the fly effect I'll replace it with regular 'active objects' which means that it will become impossible for level designers to customize a different fly effect. I guess it's worth it to avoid the extra resource usage though.
* Some spelling/grammar mistakes pointed out by PONTO.

Edit by Mod: added links for easy access
Edit, new link: http://nifflas.ni2.se/?page=Saira
« Last Edit: July 21, 2010, 16:11:34 by LPChip » Logged
Miss Paula


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« Reply #1 on: December 13, 2009, 17:34:54 »

didn't you want to update the credits for Looki too or something? Just wondering. ;)
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Spoiler: (click to show/hide)
shorter hidden star codeshorter hidden star codeshorter hidden star codeshorter hidden star code:fish:shorter hidden star codeshorter hidden star codeshorter hidden star codeshorter hidden star code
shorter hidden star code
PONTO
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« Reply #2 on: December 13, 2009, 17:48:04 »

If you are willing to, I may add another suggestion:
Save the radio station not when the ship lands on a planet, but when Tab is pressed. I often open Saira just to play pinball and change the radio station, but then I close the game and it never gets saved.
It's a really picky thing, but if it doesn't take too long it's probably worth it. :)
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LightningEagle


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Who's the wacko, you say?


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« Reply #3 on: December 13, 2009, 18:15:40 »

Now, I don't know how difficult this would be but...

Let's say (some) people begin to create their own episodes.
The way thing are now they're all placed in the Saira root folder. This will be a bit messy to browse through.

Would it be possible to alter the structure in a way like knytt stories where we have a level folder. Making it

Code:
Saira
 +- Data
 +- Editor (if you download it)
 +- Settings
 +- Episodes
 |  +- Nifflas - 000 - Teleporters
 |  +- LightningEagle - 000 - Some level
 |  +- ...
 +- Saira.exe
 +- Settings.exe
 + Saira.ini

Hmm.. I just realized. This would probably require the Editor to be rewriten at some points too. I guess it's more difficult than I expected...
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Nifflas
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« Reply #4 on: December 13, 2009, 18:18:51 »

I can't do that. Anyway, Looki is in the credits now too, I'll get the 1.1 build done today or tomorrow then it will all be peace and happiness!
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PONTO
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« Reply #5 on: December 13, 2009, 18:30:12 »

What about my suggestion concerning the radio frequency? Do you think you can do that?
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Nifflas
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« Reply #6 on: December 13, 2009, 18:37:44 »

Perhaps for 1.1.1, I have to start out by quickly addressing the critical things.
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Salmoneous


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« Reply #7 on: December 13, 2009, 21:23:54 »

I think you should make the movement faster. I think it's a little to slow, like it takes over a second to turn around. Perhaps speed it up?
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back seat astronaut
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« Reply #8 on: December 13, 2009, 23:10:22 »

I don't remember exactly where, but in one of the instructions/tutorials near the beginning of the game, there was something about a "wall on the left" when the wall was actually on the right.  Did anyone point that out already?

As far as suggestions go, one thing I was kind of disappointed in was when I realized the camera has limited memory.  I wanted to take pictures just for fun of my favorite creatures and locations throughout the game, in keeping with the character of Saira being a photographer.  But it turns out there isn't much room for "just for fun" pictures when you also have to leave room for pictures of clues.  It would be nice if the camera held more photos.  (Not a big deal, but just something I thought of when I started playing.)
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PONTO
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« Reply #9 on: December 13, 2009, 23:35:43 »

Yeah, I agree with that thing about the camera memory... :S
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AClockworkLemon


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« Reply #10 on: December 13, 2009, 23:36:37 »

I don't remember exactly where, but in one of the instructions/tutorials near the beginning of the game, there was something about a "wall on the left" when the wall was actually on the right.  Did anyone point that out already?

...
Actually, the wall IS on the left.
Spoiler: What you have to do (click to show/hide)
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I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
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PONTO
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« Reply #11 on: December 14, 2009, 00:29:38 »

I see the new build is done, but the site is not letting me download either version, Niff. You need to check that again.
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LightningEagle


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« Reply #12 on: December 14, 2009, 00:31:31 »

Quote from: Changelog
- A few spelling/gammar errors were corrected
Is grammar spelled wrong on purpose?  :P

I can't seem to download it either. The old version can still be found though:

http://nifflas.ni2.se/content/games/Saira_100.exe
http://nifflas.ni2.se/content/games/Saira_100.zip
« Last Edit: December 14, 2009, 00:47:14 by LightningEagle » Logged

LightningEagle


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« Reply #13 on: December 14, 2009, 00:48:40 »

Sorry about double post, but it's the easiest way to attract attention.  :P2

I've found the problem.

The new file name doesn't contain underscore but space instead.
The link on the website, however, still uses underscore as in the prior versions file name.

Links:

http://nifflas.ni2.se/content/games/Saira 110.exe
http://nifflas.ni2.se/content/games/Saira 110.zip
« Last Edit: December 14, 2009, 09:15:49 by LightningEagle » Logged

back seat astronaut
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« Reply #14 on: December 14, 2009, 01:20:47 »

I don't remember exactly where, but in one of the instructions/tutorials near the beginning of the game, there was something about a "wall on the left" when the wall was actually on the right.  Did anyone point that out already?

...
Actually, the wall IS on the left.
Spoiler: What you have to do (click to show/hide)

Ah, you're right.  I must have thought it was referring to the right wall at first, and burned the notion that it was a typo into my memory, and then still remembered there being a typo even after I realized there was another wall to the left! 

Never mind me and my brain malfunctions...
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