ARGH, you just posted all the stuff I was working on. I too was looking at stuff in the root level of the episode folder (especially Credits.ini and Galaxy.ini). Though I got beaten to the chase, I might as well share what work I did finish compiling. It's not formatted, but I don't really care now that you already wrote about it.
This is my notes on Credits.ini. They're pretty much complete.
CREDITS.INI NOTES
This file is pretty easy to figure out just by looking at it. This file
controls the credits sequence, which is a series of scrolling lines.
[General]
End Delay=[[Integer]]
Default: About 50
This corresponds to the amount of time the game will wait after the last
line of credits scrolls off the screen before returning to the main menu.
The number does not seem to be a number of milliseconds to wait, but rather
a number of additional rows of pixels to scroll.
If you set this to 0, the credits will not play.
Background=[[PNG FILE]]
Default: No image
Set an image to use as a background for the credits.
Recommended image size is 1024x600 px.
If your image is not 1024x600, it will be stretched to fit.
Music=[[OGG FILE]]
Default: No sound
A sound file to play during the credits. It will play once, without looping.
Music Volume=[[INTEGER]]
Default: 100
This doesn't seem to be at any particular scale. All you can do is experiment
with this number until you get it right.
Make sure your actual sound file is pretty loud, because it will get a lot
quieter in-game. 100 seems to be the max value for Volume, and even that is
much quieter than the sound file's actual volume.
[Credit #]
Delay=[[Integer]]
Default: 50
Increasing this number increases the length of whitespace above this credit
page. Any zero or positive integer is accepted, but there is something to
note: Unless the previous credit doesn't have any Names, there will always
be at least one full line of blank space, meaning values below the
height of one line of text (12?) will automatically be increased.
Title=[[String]]
Default: (empty string)
The bold line of text at the top of a page of credits.
Name #=[[String]]
Default: (STOP)
Standard-face lines of text that appear in the order defined under the title.
Start with Name 0 and then do Name 1, Name 2, etc.
If you skip a number, the numbers after it will not show at all.
(Meaning, if you define lines 0, 2, 1, 3, 6, and 7, lines 6 and 7 won't show).
There is something interesting to note about the behavior of Delay when
no Names have been defined in the previous credit: You can set a Delay under
12 without the game automatically increasing it to 12.
The reason is presumeably to give you a method to have multiple bold lines
in a row. See example.
Code:
[Credit 0]
Delay=0
Title=If you have
Name 0=a name,
[Credit 1]
Delay=0
Title=a blank line automatically
Name 0=separates the pages.
[Credit 2]
Delay=0
Title=But these bold lines
[Credit 3]
Delay=0
Title=will stick together.
[Credit 4]
Delay=25
Title=This will show.
Name 0=This will show.
Name 1=This will show.
Name 2=This will show.
Name 4=This will not show because Name 3 was not defined.
Output:
If you have
a name,
a blank line automatically
separates the pages.
But these bold lines
will stick together.
This will show.
This will show.
This will show.
This will show.
[/pre]
My work on Galaxy.ini (which is incomplete) is not worth sharing in it's current form, but I'll summarize what's in my notes that you don't have:
Music: This
does loop (unlike music in the credits)
Volume: Like for the Credits, this is a number 0 to 100 (with numbers above 100 making no difference)
Unlike in the credits, music at volume 100 is a bit
louder than the original file.
Background: Like with credits, size is 1024x600, and it will be stretched to fit if it's any other size.
Also, here's a test that I did not yet add to my notes because I was in the middle of it when you posted this thread:
What I did: Make a copy of Game.ccn with the name Gjkl.ccn, then add the line "Gjkl Label = Gjkl" to the bottom of Galaxy.ini.
What happened: Gjkl
did not appear in the list of apps in the lower right corner of the Starmap.
What I think it means: You'll have to edit the starmap subapp in MMF2 to add new subapps to the list in the lower right of the starmap.
My notes on the Galaxy images is not worth sharing since it's pretty much the same conclusion you came to.
And last but not least, .ccn files are Macromedia Fusion 2 Subapplications. If you want to change the puzzles or any of that stuff, you're going to need to have MMF2. I don't.