the people we never met: Take II.

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Offline Dandelion

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Re: [Environmental] "The People We Never Met"
« Reply #45 on: May 25, 2009, 21:09:41 »
Nice. What's with the water though?

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Offline Kasran

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Re: [Environmental] "The People We Never Met"
« Reply #46 on: May 26, 2009, 16:00:14 »
Ew ew ew jpg. D:

Aside from that, cool!
grao!

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Offline Feline Monstrosity

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Re: [Environmental] "The People We Never Met"
« Reply #47 on: May 29, 2009, 16:22:58 »
This looks suh-weeeet! :crazy:
"In the world there is nothing more submissive and weak than water. Yet for attacking that which is hard and strong nothing can surpass it. "  ~Lao Tzu

Re: [Environmental] "The People We Never Met"
« Reply #48 on: May 30, 2009, 04:58:01 »
Nice. What's with the water though?
CO?
Lurk more.

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Offline Dandelion

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Re: [Environmental] "The People We Never Met"
« Reply #49 on: May 31, 2009, 21:04:58 »
CO?
That's what I was thinking. It looks weird moving all in sync.

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Offline Aptequar

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Re: [Environmental] "The People We Never Met"
« Reply #50 on: September 04, 2009, 15:53:46 »
Hey everone.

Believe it or not I'm still working on this level. I've had lots of uni work mounting up though, it's been difficult to get time in on this.

What I'm saying is, I'd love to have someone to collaborate with on this level. I have plenty of ideas for tilesets and things, I just need to execute them.  So, perhaps, to start of with, we could share some screen designs or whatever? I don't know. Hit me up with the PM button, anyway.

- Apt
Troi'r wythnos yn flwyddyn, troi'r flwyddyn yn dair.
love, light and hope The People We Never Met
and it's equilibrium The Elevator Beneath The Valve

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Offline Hmpf

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Re: [Environmental] "The People We Never Met"
« Reply #51 on: September 04, 2009, 16:36:04 »
Love the screenshots, especially the aquacavern. I don't know why I overlooked this thread so far! I hope you find someone to work with, because I think I really want to play this. :-)

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Offline Aptequar

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the people we never met: Take II.
« Reply #52 on: February 04, 2010, 16:38:26 »
Hello, all and sundry. Remember this? Well, unfortunately, partially due to a computer crash, and partially due to me being a berk and not backing it up, it's gone. I'd had problems getting it done before, mostly just not having the time to get things done. And after this, I feel like I've lost the impetus to recreate every single bit of my work.

However, I am pressing on as best I can! If I require help I'll give a shout out in the topic.

With regards to a collaborative level, I /do/ have some ideas that I wouldn't be able to wrangle into a level by myself - an "Environmental Puzzle" I'll think about it, though, and post a topic anyway. (I'm torn between doing that for KS or Saira).
« Last Edit: February 06, 2010, 20:29:17 by Aptequar »
Troi'r wythnos yn flwyddyn, troi'r flwyddyn yn dair.
love, light and hope The People We Never Met
and it's equilibrium The Elevator Beneath The Valve

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Offline Hmpf

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Re: the people we never met: Take II: I need your help!
« Reply #53 on: February 04, 2010, 19:44:00 »
Oh no. :-(

This is making me so very sad. I *loved* the look of that level, from the screenshots I'd seen. You had such a beautiful look and atmosphere there.

I can't contribute to a collaborative effort, as I'm already more than busy with my own mammoth project, Falling Water - and also, I'm no good at tileset making. But IMO it will be hard/impossible to replace your work with somebody else's, anyway. You have your own style and vision, and I'd like to see *that*. :-(

This is a tragic loss.
« Last Edit: February 04, 2010, 19:59:38 by Hmpf »

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Offline yohji

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Re: the people we never met: Take II: I need your help!
« Reply #54 on: February 04, 2010, 19:50:12 »
This is heartbreaking  :sad: I wasn't around to comment on the older topic, but I've just looked at the screenshots... man. I wish I could help but I can't really make tilesets  :moody:

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Offline Aptequar

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Re: the people we never met: Take II: I need your help!
« Reply #55 on: February 06, 2010, 19:07:26 »


I think this shows which way I've decided to go!

Thanks so much for the comments. ^^

Mods, feel free to merge this topic with the other one, or whatever you like.

- Apte
Troi'r wythnos yn flwyddyn, troi'r flwyddyn yn dair.
love, light and hope The People We Never Met
and it's equilibrium The Elevator Beneath The Valve

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Offline minmay

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Re: the people we never met: Take II: I need your help!
« Reply #56 on: February 06, 2010, 19:52:13 »
Assuming I didn't completely miss the point or something (what's up with the strikeout tags?), I'll make some stuff, because the idea of a collaborative project will all-original content really appeals to me.

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Offline RunMan

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Re: the people we never met: Take II: I need your help!
« Reply #57 on: February 06, 2010, 20:00:43 »
I will try to help you too. Too bad I am currently totally out of ideas for tilesets.

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Offline Sendy

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Re: the people we never met: Take II: I need your help!
« Reply #58 on: February 06, 2010, 20:01:28 »
Nice screenshot... Recreating a lost project is a painful thing to do, from experience, so I'd just start again using the lost ideas as inspiration rather than trying to re-build. Nice looking screenshot, though how about some custom water? I can explain how you make it animate like proper water if you're new to CO's (it's not *that* complicated, but SO worth it).

And what's this strange cipher in the top right? ;)

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Offline Aptequar

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Re: the people we never met: Take II.
« Reply #59 on: February 06, 2010, 20:26:00 »
Thanks, Sendy. I completely agree. I spent a few hours recreating that tileset (because I really do like it) and that was enough of a horror. I'll be recreating ideas from my sketches rather than any of the screenshots I've posted up.

I'll add some more stuff about the level in this topic for the moment. The water was something I wasn't too worried about - I'm more interested in using my time creating critters and other custom objects, after all, water is pretty much water. Elixir of life, and all that, sure. :p But you can't really tell it apart even if I did make some myself.

I'm also planning on creating lighting maps for some areas, the pictured cave being one of them. Something to give these "discoveries" a little more interest.

Oh, and the cipher? Well. It's a human language, I'll start you off with that. :p

-Apte
Troi'r wythnos yn flwyddyn, troi'r flwyddyn yn dair.
love, light and hope The People We Never Met
and it's equilibrium The Elevator Beneath The Valve