the people we never met: Take II.

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Offline JC Grim the 'crete reaper

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Re: [Environmental] "The People We Never Met"
« Reply #30 on: May 11, 2009, 13:41:21 »
It's a pleasure to meet you, Midnight Aurora.
Welcome to the forums.
:D
If you want a vision of the future, imagine a boot stamping on a human face - forever.

- George Orwell

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Offline Aptequar

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Re: [Environmental] "The People We Never Met"
« Reply #31 on: May 12, 2009, 16:59:23 »
Yes that's right. It just so happens that MA is much better with a graphics tablet than me, whereas the pixel is my domain.  X)
Troi'r wythnos yn flwyddyn, troi'r flwyddyn yn dair.
love, light and hope The People We Never Met
and it's equilibrium The Elevator Beneath The Valve

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Offline Kasran

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Re: [Environmental] "The People We Never Met"
« Reply #32 on: May 12, 2009, 23:18:50 »
It's nice to meet you, MA. :3
grao!

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Offline Aptequar

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Re: [Environmental] "The People We Never Met"
« Reply #33 on: May 17, 2009, 19:31:40 »
Time for another update, folks! This time non-screenshot based. Progress is going well on the level, with about 16 out of 20 areas' tilesets done. Next comes the actual mapping, which I should mangage ot do alot quicker.

To keep you interested, I've uploaded a preview of 2 of the music tracks I've made for this level. My biggest influences are ambient artisits such as Stars of the Lid and Christian Fennesz. In my own music, I use alot of noisy elements. They are included here but are toned-down, becuase some people have argued they have a negative effect on the melodic aspect of the music, I've toned them down so the songs are more 'digestible'.

Here it is. Press play or download, depending on your preference.
Troi'r wythnos yn flwyddyn, troi'r flwyddyn yn dair.
love, light and hope The People We Never Met
and it's equilibrium The Elevator Beneath The Valve

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Offline Dandelion

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Re: [Environmental] "The People We Never Met"
« Reply #34 on: May 17, 2009, 21:10:53 »
That's very pretty music. Just lovely to listen to. It's very quiet though. Even at max volume on my laptop it isn't as loud as I'd like it. This seems like it will be a great level, I can't wait to play It! C)p

Check out my tilesets!

Re: [Environmental] "The People We Never Met"
« Reply #35 on: May 17, 2009, 23:27:15 »
Starts of kinda creepy, then very pretty. Will be intresting to see how it fits in with an area.
Lurk more.

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Offline Aptequar

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Re: [Environmental] "The People We Never Met"
« Reply #36 on: May 18, 2009, 14:15:03 »
Like I said, that's 2 individual tracks. The bassy-drone section will be expanded to have horns in it, I'm recording them next week, really excited.  C)p

And about the volume, it's one of nifflas' requirements for a 'Really Custom' level that

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* The music volume must match the normal Knytt Stories music volume, so it's not too loud like some KS levels.

I'm not actually sure of the overall volume of Niff's KS music, but I can always change that so it matches. No problem.
Troi'r wythnos yn flwyddyn, troi'r flwyddyn yn dair.
love, light and hope The People We Never Met
and it's equilibrium The Elevator Beneath The Valve

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Offline Dandelion

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Re: [Environmental] "The People We Never Met"
« Reply #37 on: May 23, 2009, 03:04:17 »
about the volume, it's one of nifflas' requirements for a 'Really Custom' level that

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* The music volume must match the normal Knytt Stories music volume, so it's not too loud like some KS levels.
That rule really doesn't make sense. Some levels, like DEtM, need loud music. However, loud music would not fit in here. It doesn't seem like the music is the volume of the defalt music though. I love environmentals! Keep up the great work with this level!

Check out my tilesets!

Re: [Environmental] "The People We Never Met"
« Reply #38 on: May 23, 2009, 20:05:15 »
I think that rule is mainly to keep level makers from blasting people's sound system.
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Offline Miss Paula

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Re: [Environmental] "The People We Never Met"
« Reply #39 on: May 23, 2009, 20:13:58 »
Overall, the rule of course makes sense, like PP mentions. Levels like Don't Eat the Mushroom were never intended for the "Really Custom Levels", which is all the rule covers. 9_9
Spoiler: (click to show/hide)
:hs::hs::hs::hs::fish::hs::hs::hs::hs:
:hs:

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Offline Dandelion

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Re: [Environmental] "The People We Never Met"
« Reply #40 on: May 24, 2009, 02:23:27 »
Levels like Don't Eat the Mushroom were never intended for the "Really Custom Levels", which is all the rule covers. 9_9
But what if someone did make a "Really custom level" that needed loud music? would it really be less custom then levels with normal music volume? Besides, there's a difference between being so loud it can blast someone's sound system, and being louder then the normal KS volume.

Check out my tilesets!

Re: [Environmental] "The People We Never Met"
« Reply #41 on: May 24, 2009, 08:35:00 »
But not neccesary for it to be so loud.
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Offline Dandelion

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Re: [Environmental] "The People We Never Met"
« Reply #42 on: May 25, 2009, 06:02:03 »
But not necessary for it to be so loud.
The point I'm trying to make is that some levels would be better with louder music then the standard volume, and that it doesn't make them less custom. But  levels like that are rare.

Check out my tilesets!

Re: [Environmental] "The People We Never Met"
« Reply #43 on: May 25, 2009, 20:56:18 »
But not necessary for it to be so loud.
The point I'm trying to make is that some levels would be better with louder music then the standard volume, and that it doesn't make them less custom. But  levels like that are rare.
And until one comes up, the rule is fine as is.
Lurk more.

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Offline Aptequar

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Re: [Environmental] "The People We Never Met"
« Reply #44 on: May 25, 2009, 21:06:17 »
Once more, an update. This is an area that is almost complete, but not quite. There will be trees, but I haven't decided what they should look like yet. Anyway. Enjoy.
Troi'r wythnos yn flwyddyn, troi'r flwyddyn yn dair.
love, light and hope The People We Never Met
and it's equilibrium The Elevator Beneath The Valve