Hey vdweller you still working on that pixel monster game?
Well, this might seem dirty, but I never actually stated I was actively developing such a game. I just drew some pixel monsters, leaving the possibility for future use open.
Now, on topic.
Working on a full-time job can really drain one's mind. I just need to find my pace again. But before anything else, I'd like to clarify a few things:
1) I have started working on a "bouncing ball" game. I don't plan to connect it in any way to WADF, so it can't be considered a sequel. I also understand that, given this, I should probably create a new, separate WIP at the dev. showcase section.
2) Programming a "bouncing ball" game in Game Maker with a 2D Physics Engine extension is unfathomably easy. It only took 3-4 hours to put the demo and those 3 bouncing ball types together. The problem is, it's hard to cooperate with another programmer because my coding, albeit functional, sucks major a**, is sloppy, I use 3 lines to do a thing that would normally require 1, and I comment what I do poorly.
3) About graphics. My principle is that I always make graphics for a game I'm working on. Well, it's more like a compulsion rather than a principle. So, this brings us to...
4) Music and level design/ideas. Simple physics puzzles. Area themes. This is what I could use. Especially music.
5) I may not be a game making guru, but I know this one thing: The more people discuss about how a game should be done, the less possible it will be that this game will ever be completed. Chats, MSNs, conversations over and over again, just to put a few banners and screens and that's all. So staying silent and only communicating for serious development issues may actually help a game being completed.
Taking into consideration all of the above, I, vdweller, the person who resurrected this topic by posting a half-assed demo, declare the following:
1) I will not post anything in this topic from now on. When I have something good to show of this project, I will create an appropriate thread in the dev. showcase section.
2) Every request for (additional) graphics, music, level design ideas, will come when the time is right. when I was making Metal Venture, I asked musicians to offer their tunes *after* the game was beyond 90% complete. I don't want people to make stuff for nothing. Me is me, and if I decide that I made something for nothing, I mostly punish myself.
So, stay tuned, and I might actually make something good