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nifflas.ni2.se  |  Nifflas' Support Forum  |  Being Creative  |  Collaborations  |  Topic: Within a Deep Forest 2 (made with Game Maker) « previous next »
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Author Topic: Within a Deep Forest 2 (made with Game Maker)  (Read 32068 times)
Razzorman


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Contemplating name change.


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« Reply #30 on: February 19, 2010, 16:11:47 »

Well, the project is abandoned, and I already made music for the three levels already in the game. I guess you could help out if PYP ever decides to pick it back up though, but I'm not sure if that will ever happen. :/
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AClockworkLemon


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« Reply #31 on: February 19, 2010, 21:46:26 »

I am currently quite busy, however I own Game Maker 8 Pro, so once I have finished all my crap, I might be able to pick this up. I'm not as good as PYP (I'm still getting my head around it), but i'll see what I can do.
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I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
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Pick Yer Poison


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One cool cat.


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« Reply #32 on: February 20, 2010, 19:40:18 »

Well, the project is abandoned, and I already made music for the three levels already in the game. I guess you could help out if PYP ever decides to pick it back up though, but I'm not sure if that will ever happen. :/
Yeah, and it was such good music too. :(

On a lighter note...

I may have been wrong about how this project was going. I'm hearing a fairly decent negative response to my abandoning of this, which proves wrong the main reason I stopped (I felt like there was next to no-one working on the project), so I might pick it back up. No guarentees, though; I probably won't.
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StraightFlame


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Super Duper High School Palette-Swapper


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« Reply #33 on: March 27, 2010, 20:55:09 »

Wait a sec... <DEAD>!? How is that possible!?
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Pick Yer Poison


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« Reply #34 on: March 27, 2010, 21:41:40 »

Mostly demotivation.
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AClockworkLemon


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« Reply #35 on: March 27, 2010, 22:19:50 »

I say we have a Motivation campaign for PYP!
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I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
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vdweller


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« Reply #36 on: June 30, 2010, 00:19:20 »

Let me surprise you in a couple of days.
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vdweller


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« Reply #37 on: July 05, 2010, 00:09:58 »

http://download668.mediafire.com/9nqpmdavqgjg/dznynmo5hmz/simple.zip

This is a demo. Nothing is set in stone. Ball speed/bounce height, graphics, nothing. I worked on it because I always wanted to make a bouncing ball game, ever since I played WADF, and I uploaded it here because in case programming of the old project was hard, I might be able to open a new path.
Also, some other ball ideas:
  • Ceramic ball Resists heat
  • Phasing ball Teleports above/below current point
  • Illuminating ball Lights dark areas
So...anyone interested?

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Purple Pineapple


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« Reply #38 on: July 05, 2010, 01:19:30 »

So.. vdweller's taken over the WaDF sequel project.
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AClockworkLemon


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« Reply #39 on: July 05, 2010, 06:28:21 »

neat :D
i like where this is going  C)p
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I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
:hiddenstar: - From Pumpkinbot
Pick Yer Poison


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« Reply #40 on: July 05, 2010, 16:37:25 »

...I uploaded it here because in case programming of the old project was hard, I might be able to open a new path.

Oh, if only it were that simple. The programming was fine; it was mostly a lack of motivation, a lot of it on my end. Seems I'm not quite cut out to lead large projects. X) The fact that the co-leader of the project (OSad) up and vanished without a trace, leaving me to scramble to hold up his end, didn't really help either.

Although I do like where you're going with this. I'm gonna tentatively remove the <DEAD> tag from the topic. I'm also going to look at what you've made from a programming perspective; it's entirely possible you've made a better engine.

*prepares for influx of "holy cow" messages*
« Last Edit: July 05, 2010, 16:52:06 by Pick Yer Poison » Logged
vdweller


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« Reply #41 on: July 05, 2010, 20:06:07 »

...I uploaded it here because in case programming of the old project was hard, I might be able to open a new path.

Oh, if only it were that simple. The programming was fine; it was mostly a lack of motivation, a lot of it on my end. Seems I'm not quite cut out to lead large projects. X) The fact that the co-leader of the project (OSad) up and vanished without a trace, leaving me to scramble to hold up his end, didn't really help either.

Although I do like where you're going with this. I'm gonna tentatively remove the <DEAD> tag from the topic. I'm also going to look at what you've made from a programming perspective; it's entirely possible you've made a better engine.

*prepares for influx of "holy cow" messages*

My assumption that you met difficulties with the engine was a daring one, and I apologize if I seemed to underestimate what you have done so far.
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Pick Yer Poison


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« Reply #42 on: July 06, 2010, 16:27:06 »

My assumption that you met difficulties with the engine was a daring one, and I apologize if I seemed to underestimate what you have done so far.

No worries, I wasn't offended. It was an entirely reasonable assumption, and is often the cause of these sorts of problems. :)
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TheDarkOne


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Darkness...


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« Reply #43 on: July 13, 2010, 05:30:43 »

I would be happy to be a graphics person. Put me in :)
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AClockworkLemon


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« Reply #44 on: July 13, 2010, 07:04:11 »

well, if this is alive again, i think i'll re-enrol for graphics :D
Give me a shout if ya need help. I'm not exactly a pro at GM, but i know what i'm doing (mostly), and i often find another mind makes problems 1/3 as hard.

Frik it, if ya want, i'll help with programming (once my laptop gets back from repair :/)
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I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
:hiddenstar: - From Pumpkinbot
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nifflas.ni2.se  |  Nifflas' Support Forum  |  Being Creative  |  Collaborations  |  Topic: Within a Deep Forest 2 (made with Game Maker) « previous next »
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