Within a Deep Forest 2
Before you ask, yes, there was already a topic about this. However, it had a really bad title, was filled up with a bunch of unrelated stuff (since it started out as something else), and the person who started it vanished about a month ago with nary a trace. And yes, I do have permission from Nifflas to do this. I PMed him asking if he would rather I not do it, and he responded, "Ah, no! I've never been against fangames
"
Any questions may be directed towards me either via this thread, PM, or IRC.
IRCIf you're planning on helping out, please meet up with us on IRC at least once a week. If you have a standalone IRC client (like mIRC), type in "/server irc.esper.net" followed by "/join #WaDF2". If you're using niffchat, just type "/join #WaDF2". Or if you have an IRC client that can use it, just click this link:
irc://irc.esper.net/WaDF2ApplyingNOTE: The only people who will need GM Pro (or Game Maker at all, for that matter) are any programmers. Having at least the Lite version and knowing the basics is a plus, though.
Tileset, background, and music designers:
Just put something up that you think might fit, and me and OSad will judge it. We may from time to time also request a tileset, background, or piece of music that fits a specific style.
Level designers:
First and foremost: if you have an idea for a level, make sure it has a purpose, usually getting you a new ball skin. We don't want pointless levels that serve no purpose.
Also, vague ideas for levels are a big no-no. We don't want ideas; we want levels. Make at least a general map of the level, for example a black and white image file where each black pixel represents a solid wall. It will also help you to know that there are 25 rows and 20 columns of tiles in each room. Then, if/when we approve your map, you can go ahead and make a more detailed version. This is where it could come in handy to have Game Maker and a basic knowledge of it, because then you could put your level into it directly, which makes things easier for everyone.
Programmer(s):
YOU MUST HAVE GAME MAKER PRO 8 OR HIGHER TO BE A PROGRAMMER
In addition to being able to code the equivalent of every drag and drop button's function, you will also need be able to work with the following things:
* Views
* Activating/deactivating instances
* Loading resources from a file
* All types of variables, including strings
* Reading and writing from text files
* Essentially all of the existing commands (except for 3D and multiplayer)
I will hopefully be making a test for would-be programmers to take, but you may apply before I publish it.
TeamThe team thus far (Note: Everyone here is listed by their IRC nickname if available):
Project Head: Pick Yer Poison
Music Artists:
Graphic Designers:
Level Designers:
- Purple Pineapple
- BloxMaster
Programmers:
- Pick Yer Poison
- youffle214
AdvertisingYou can help advertise WaDF 2! Simply copy the code below one of the userbars and/or banners below!
Userbar 1 (by Pick Yer Poison):
[url=http://tinyurl.com/yeb4cgz][img]http://tinyurl.com/ylre8mf[/img][/url]
Userbar 2, for graphic designers (by a clockwork lemon):
[url=http://tinyurl.com/yeb4cgz][img]http://tinyurl.com/yaep3xn[/img][/url]
Userbar 3, v1, for programmers (by a clockwork lemon):
[url=http://tinyurl.com/yeb4cgz][img]http://tinyurl.com/ylbtnvo[/img][/url]
Userbar 3, v2, for programmers (by a clockwork lemon):
[url=http://tinyurl.com/yeb4cgz][img]http://tinyurl.com/yccwvg4[/img][/url]
Banner 1 (by shawnachu):
[url=http://tinyurl.com/yeb4cgz][img]http://tinyurl.com/yfadj6c[/img][/url]
Banner 2 (by BloxMaster):
[url=http://tinyurl.com/yeb4cgz][img]http://tinyurl.com/yzg4x5w[/img][/url]