KS Level Competition

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Offline Pick Yer Poison

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Re: KS Level Competition
« Reply #135 on: March 27, 2010, 23:02:21 »
I like this one. I'm in.

Re: KS Level Competition
« Reply #136 on: March 27, 2010, 23:34:11 »
Woo, possibly a great turnout this time around. :)
SG's difficult KS levels:
Very Hard: Dark Sea, Industral Trap.
Lunatic: Dark Sea 2, Going Left.
Very Lunatic: Safety 1, 2, and 3.
Misc: AdvancedAmidst the Clouds, Candy Town.

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Offline bulbapuck

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Re: KS Level Competition
« Reply #137 on: March 28, 2010, 14:09:55 »
Great idea for a compo! I'm so in.  C)p
Emma fell down a well - Enviromental KS level inspired by Salmoneous/Elder
Level in the works: Whitebow Island

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Offline grimwit

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Re: KS Level Competition
« Reply #138 on: March 28, 2010, 23:34:08 »
April 15th? Okay, I'm in.

To be clear, I assume we're not aloud to warp going left and right to lower or higher y pos on the level, yes?  Cuz, you know, otherwise what would be the point on two screen width?


Um...Also, how does one define a "challenge?"
Forever working on a Level called Sarah.

Re: KS Level Competition
« Reply #139 on: March 29, 2010, 01:09:28 »
To be clear, I assume we're not aloud to warp going left and right to lower or higher y pos on the level, yes?  Cuz, you know, otherwise what would be the point on two screen width?
You steal my idea. >(
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Offline Firecat

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Re: KS Level Competition
« Reply #140 on: March 29, 2010, 01:10:03 »
I think i can do something... im in.
There's 110011 kinds of people in the world. Those who understand binary, Those who don't, and those who confuse it with ASCII.

Re: KS Level Competition
« Reply #141 on: March 29, 2010, 01:56:40 »
Warping is okay ONLY if it's the same Y position and if it's very apparent that you warp. I don't want to see this either:




Hopefully all of you will be able to complete your entries, this could be a very entertaining compo!

EDIT: Oh, and a "Challenge" would be a level where there's at least a moderate focus on getting past obstacles. You can also have heavy focus on graphics too, but give the player something to actually play.
« Last Edit: March 29, 2010, 02:05:54 by SecretGlitch »
SG's difficult KS levels:
Very Hard: Dark Sea, Industral Trap.
Lunatic: Dark Sea 2, Going Left.
Very Lunatic: Safety 1, 2, and 3.
Misc: AdvancedAmidst the Clouds, Candy Town.

Re: KS Level Competition
« Reply #142 on: March 29, 2010, 02:17:43 »
Well supposing you have a left or right choice, and you choose to go left. Then you fall down a screen and go left again. It would seem as if you go three screens across. If you had gone right however, you would have noticed that the first two screens loop. Is that okay?
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Re: KS Level Competition
« Reply #143 on: March 29, 2010, 02:31:25 »
Yeah that sounds okay if you can potentially tell that it wraps.
SG's difficult KS levels:
Very Hard: Dark Sea, Industral Trap.
Lunatic: Dark Sea 2, Going Left.
Very Lunatic: Safety 1, 2, and 3.
Misc: AdvancedAmidst the Clouds, Candy Town.

Re: KS Level Competition
« Reply #144 on: March 29, 2010, 05:13:06 »
Okay good. I wouldn't want to throw away those three screens of hard work. :P
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Offline Headgrinder

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Re: KS Level Competition
« Reply #145 on: March 29, 2010, 13:54:56 »
I'd like to have some sort of background graphics on the screens going right and left away from the playable column, but they won't have anything the player can "play" on. 

That's ok, right?

Re: KS Level Competition
« Reply #146 on: March 29, 2010, 18:11:35 »
Eh, in my opinion that would take away from the 2-screen wide rule. It'd be better if you confine the player, wrap around, or (and some may not agree but it's fine with me) kill the player if they hit the edge of the screen.
SG's difficult KS levels:
Very Hard: Dark Sea, Industral Trap.
Lunatic: Dark Sea 2, Going Left.
Very Lunatic: Safety 1, 2, and 3.
Misc: AdvancedAmidst the Clouds, Candy Town.

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Offline Headgrinder

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Re: KS Level Competition
« Reply #147 on: March 29, 2010, 23:21:52 »
Yeah... I didn't want to do wrap around.  So, I was going to have an extra screen to each side with the instakill.  I just preferred the buffer of one screen for what it allows me to do visually, but I can work with your limitation... I just can't depict it the way I wanted to.

Re: KS Level Competition
« Reply #148 on: April 07, 2010, 06:27:54 »
Damn. I thought I brought the level with me on vacation. And I wont get back until the 10th. :(
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Offline PeppyHare4000

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Re: KS Level Competition
« Reply #149 on: April 07, 2010, 12:59:27 »
may i enter this competition, i have an idea on a level.