KS online with OINC - Source Code Avaible

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Re: KS online with OINC
« Reply #60 on: October 11, 2009, 22:03:17 »
Woot, this is awesmoe :D

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Offline moleherd

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Re: KS online with OINC
« Reply #61 on: October 11, 2009, 22:10:55 »
wow I have to said you did good work. You are one from many people on this forum that work on something they want and they only write about it  :) really good work and finaly somebody does that  C)p

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Offline Pumpkinbot

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Re: KS online with OINC
« Reply #62 on: October 12, 2009, 00:25:38 »
Why am I getting no servers? :|
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Offline Bored2death

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Re: KS online with OINC
« Reply #63 on: October 12, 2009, 02:18:38 »
You have to insert your own server...
use oinc.darkkiller.dk. It's what Hugobros says in one of his earlier posts, and it seems to work!
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Offline Dynamite

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Re: KS online with OINC
« Reply #64 on: October 12, 2009, 03:55:45 »
I was using OINC for Knytt Online, I never used Moo. And yes I am still working on it.

May I ask how you are sending the data using Oinc? To me it looks like you are just sending the X and Y positions and the animations whenever your player moves. Do you use dead reckoning?

This isn't stopping me from continuing work on my original Knytt Online. All I did when I left the forum is work and work on that project.

Well I guess I'm back to the forums temporarily.

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Offline Lizzaroro

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Re: KS online with OINC
« Reply #65 on: October 12, 2009, 12:19:59 »
This game really needs dedicated Server support. And a better server list that shows them for all levels.
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Offline SiamJai

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Re: KS online with OINC
« Reply #66 on: October 14, 2009, 10:00:18 »
In reply to now deleted post(s):
Why not post that in your own thread?


Indeed. This topic is for discussing KS Online by hugobros3 - let us all keep it on-topic please. :)

I have removed the off-topic quibble and all replies to it.
« Last Edit: October 14, 2009, 10:21:06 by SiamJai »

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Offline hugobros3

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Re: KS online with OINC
« Reply #67 on: October 14, 2009, 17:57:51 »
Most of my posts on this forum were made when I was about 12-13. Have mercy of the younger me discovering the Internet.

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Offline LimeLemon

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Re: KS online with OINC
« Reply #68 on: October 14, 2009, 19:31:12 »
Awesome, I'm on the front page! XD
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Offline Joozey

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Re: KS online with OINC
« Reply #69 on: October 14, 2009, 19:32:23 »
Great job on this one :) and a very nice website.

Will you be implementing some sort of lobby where all servers can be found?
And will you redesign the gameplay so cooperative puzzles can be made?
When I was working on this I had been long thinking about the gameplay. It's a complicated task.
Still planning to complete my browser version with vitalize. Well the browser part works, just the opening keydoors on all clients etcetera is hard to achieve.
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Offline LPChip

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Re: KS online with OINC
« Reply #70 on: October 14, 2009, 20:13:13 »
the website gives a download to the 1.1.3 while the screenshots say 1.1.4 :P
on the left, above my avatar.

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Offline Dynamite

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Re: KS online with OINC
« Reply #71 on: October 15, 2009, 00:21:57 »
Wow! Nice website Hugo  C)p I can't wait until it grows bigger, you can start your own community  :)

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Offline Lizzaroro

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Re: KS online with OINC
« Reply #72 on: October 16, 2009, 10:21:44 »
Now the hard part is animated screens. For example, In Xorons 2, some people will be left in a fully functional complex while the other player will be in an explosion scene.
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Offline smeagle

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Re: KS online with OINC
« Reply #73 on: October 16, 2009, 11:57:03 »
Tommorow at 10:00 am (london time) everyone should go to the machine!  C)p Ill be there!

Re: KS online with OINC
« Reply #74 on: October 17, 2009, 01:13:26 »
I'd be way too tired, sorry. I don't do all-nighters.
Lurk more.