KS online with OINC - Source Code Avaible

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Offline hugobros3

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KS online with OINC - Source Code Avaible
« on: October 09, 2009, 01:20:07 »
Hi,
I'm new on this forum and I see someone has tried to port Ks to online with moo.
So I see that the project look like abandonned...
And beaucause I have MMF2 I try to port it to Online...
And it work!
add it to main knytt's folder and check the box "play online".

[UPDATE 17/1/2014]
Source code ( .mfa ) avaible here : http://xol.io/ksonline/

[UPDATE 30/1/11]
Now the project is here :
ksonline.xp3.biz

Have fun with 1.4 ^^
« Last Edit: January 18, 2014, 07:36:00 by hugobros3 »
Most of my posts on this forum were made when I was about 12-13. Have mercy of the younger me discovering the Internet.

Re: KS online with OINC
« Reply #1 on: October 09, 2009, 04:03:37 »
Anyone?!?! (By Juni's home you mean the start location right?)

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Offline Salmoneous

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Re: KS online with OINC
« Reply #2 on: October 09, 2009, 05:58:27 »
Now this is just awesome! It really works!!! Me and dataflashsabot played some together.
Some things are crappy thought, like the chat and how it is used and that it is full of bugs and lag and that stuff but it works and it's awesome. Here, have a star  :hiddenstar:!

It is awesome, with just a little work I'm sure it would be more playable.

Re: KS online with OINC
« Reply #3 on: October 09, 2009, 06:07:44 »
YESYESYES this is insanely awesmoetastic :D :D :D :D 10/10 etc. (But yeah fix the chat :P we used #ksochat on esper)
I'd give a star too, but I think I need to already have one to give one... oh well :P

Re: KS online with OINC
« Reply #4 on: October 09, 2009, 06:59:51 »
Edit: I posted in the collaboration forum about this, would you be interested in doing some sort of project with this?
« Last Edit: October 09, 2009, 08:58:07 by evangelos »

Re: KS online with OINC
« Reply #5 on: October 09, 2009, 10:25:51 »
Thank you this is full of frad. Still rather buggy and laggy and such... but still! Imagine: "Knytt Races XTrEmE" "Umbrella Race Challenge" and team Lunatic maps!

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Offline JC Grim the 'crete reaper

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Re: KS online with OINC
« Reply #6 on: October 09, 2009, 11:30:29 »
Sounds awesome, but I have no one to interact with online at the moment... so it seems rather normal at the moment.
If you want a vision of the future, imagine a boot stamping on a human face - forever.

- George Orwell

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Offline Bored2death

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Re: KS online with OINC
« Reply #7 on: October 09, 2009, 13:55:48 »
Wow! This... is... amazing!!! Anyone want to play a level together?
Spoiler: Achievements (click to show/hide)

Re: KS online with OINC
« Reply #8 on: October 09, 2009, 14:02:51 »
Once the bugs get cleared out this will be an epic addition to this game. I can already see teams tearing through the Explore Challenge or co-opping the boss in Colors.

Re: KS online with OINC
« Reply #9 on: October 09, 2009, 14:43:37 »
One word: WIN
Lurk more.

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Offline Yoeri

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Re: KS online with OINC
« Reply #10 on: October 09, 2009, 23:17:16 »
Quote
WHAAAAAAAA?!?!?!?!

noo waaaay!!

OMG IT'S TRUE OMG :nuts: OMG :crazy: OMG 8D OMG :whoa: OMG <3 etc...


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Offline Bored2death

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Re: KS online with OINC
« Reply #11 on: October 10, 2009, 02:07:15 »
I've already come up with ideas for levels that require two players... whose going to make the first one?
Spoiler: Achievements (click to show/hide)

Re: KS online with OINC
« Reply #12 on: October 10, 2009, 02:11:55 »
Me :) I get to define 'required'. Link. (May make a new topic for this, but it's more a kind of proof of concept than anything else. Hopefully posting it here will be fine.)
Edit: If you want to play with someone else and there's no one other than me, give me a time (tonight) in GMT. :)
« Last Edit: October 10, 2009, 02:14:22 by Dataflashsabot »

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Offline Salmoneous

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Re: KS online with OINC
« Reply #13 on: October 10, 2009, 03:02:19 »
I've already come up with ideas for levels that require two players...

I don't think that is possible. I would say that the objects in ks doesn't interact with two players. The players are on the same screen but can't see how object interacts with the other player, like, very hard to explain. Example, in objects bank if a player would jump on a button that takes away gate the other player would also have to jump on it since the gate wouldn't open for him if the other player did. Hard to explain what I mean.
My theory; is that objects will not work so that a teamplay level can be made out of it.

Re: KS online with OINC
« Reply #14 on: October 10, 2009, 03:40:21 »
Check out my level. Each player needs to find one symbol of a code, and communicate it to the other through chat. Both need the other's part of the code to continue. That's one way to do it.