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nifflas.ni2.se  |  Nifflas' Support Forum  |  Released Games  |  Knytt Stories  |  Topic: KS online with OINC - Source Code Avaible « previous next »
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Author Topic: KS online with OINC - Source Code Avaible  (Read 28120 times)
hugobros3


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Former Knytt Stories Online "Coder"


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« on: October 08, 2009, 16:20:07 »

Hi,
I'm new on this forum and I see someone has tried to port Ks to online with moo.
So I see that the project look like abandonned...
And beaucause I have MMF2 I try to port it to Online...
And it work!
add it to main knytt's folder and check the box "play online".

[UPDATE 17/1/2014]
Source code ( .mfa ) avaible here : http://xol.io/ksonline/

[UPDATE 30/1/11]
Now the project is here :
ksonline.xp3.biz

Have fun with 1.4 ^^
« Last Edit: January 17, 2014, 23:36:00 by hugobros3 » Logged

Most of my posts on this forum were made when I was about 12-13. Have mercy of the younger me discovering the Internet.
Dataflashsabot


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« Reply #1 on: October 08, 2009, 19:03:37 »

Anyone?!?! (By Juni's home you mean the start location right?)
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Salmoneous


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« Reply #2 on: October 08, 2009, 20:58:27 »

Now this is just awesome! It really works!!! Me and dataflashsabot played some together.
Some things are crappy thought, like the chat and how it is used and that it is full of bugs and lag and that stuff but it works and it's awesome. Here, have a star  :hiddenstar:!

It is awesome, with just a little work I'm sure it would be more playable.
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Dataflashsabot


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« Reply #3 on: October 08, 2009, 21:07:44 »

YESYESYES this is insanely awesmoetastic :D :D :D :D 10/10 etc. (But yeah fix the chat :P we used #ksochat on esper)
I'd give a star too, but I think I need to already have one to give one... oh well :P
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evangelos


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« Reply #4 on: October 08, 2009, 21:59:51 »

Edit: I posted in the collaboration forum about this, would you be interested in doing some sort of project with this?
« Last Edit: October 08, 2009, 23:58:07 by evangelos » Logged
Tooplark


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« Reply #5 on: October 09, 2009, 01:25:51 »

Thank you this is full of frad. Still rather buggy and laggy and such... but still! Imagine: "Knytt Races XTrEmE" "Umbrella Race Challenge" and team Lunatic maps!
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JC Grim the 'crete reaper


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« Reply #6 on: October 09, 2009, 02:30:29 »

Sounds awesome, but I have no one to interact with online at the moment... so it seems rather normal at the moment.
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Bored2death


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My attempt at a Nurykabe Tiled room XD


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« Reply #7 on: October 09, 2009, 04:55:48 »

Wow! This... is... amazing!!! Anyone want to play a level together?
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WatcherCCG


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« Reply #8 on: October 09, 2009, 05:02:51 »

Once the bugs get cleared out this will be an epic addition to this game. I can already see teams tearing through the Explore Challenge or co-opping the boss in Colors.
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Purple Pineapple


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« Reply #9 on: October 09, 2009, 05:43:37 »

One word: WIN
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Yoeri


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Normality is relative


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« Reply #10 on: October 09, 2009, 14:17:16 »

Quote
WHAAAAAAAA?!?!?!?!

noo waaaay!!

OMG IT'S TRUE OMG :nuts: OMG :crazy: OMG 8D OMG :whoa: OMG <3 etc...
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Bored2death


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« Reply #11 on: October 09, 2009, 17:07:15 »

I've already come up with ideas for levels that require two players... whose going to make the first one?
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Dataflashsabot


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« Reply #12 on: October 09, 2009, 17:11:55 »

Me :) I get to define 'required'. Link. (May make a new topic for this, but it's more a kind of proof of concept than anything else. Hopefully posting it here will be fine.)
Edit: If you want to play with someone else and there's no one other than me, give me a time (tonight) in GMT. :)
« Last Edit: October 09, 2009, 17:14:22 by Dataflashsabot » Logged
Salmoneous


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« Reply #13 on: October 09, 2009, 18:02:19 »

I've already come up with ideas for levels that require two players...

I don't think that is possible. I would say that the objects in ks doesn't interact with two players. The players are on the same screen but can't see how object interacts with the other player, like, very hard to explain. Example, in objects bank if a player would jump on a button that takes away gate the other player would also have to jump on it since the gate wouldn't open for him if the other player did. Hard to explain what I mean.
My theory; is that objects will not work so that a teamplay level can be made out of it.
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Dataflashsabot


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« Reply #14 on: October 09, 2009, 18:40:21 »

Check out my level. Each player needs to find one symbol of a code, and communicate it to the other through chat. Both need the other's part of the code to continue. That's one way to do it.
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