DWYW - Part 2: Luck goes haywire: round SIX

  • 145 Replies
  • 43583 Views
*

Offline LimeLemon

  • 414
  • 0
  • ¯\(°_o)/¯ i dunno lol
    • View Profile
    • Fur Affinity
Re: DWYW - Part 2: Luck goes haywire: ROUND FIVE
« Reply #105 on: October 28, 2009, 18:33:17 »
Can the game continue now please?
Spoiler: Achievements (click to show/hide)

Spoiler: Backloggery (click to show/hide)

*

Offline Bored2death

  • 454
  • 0
  • My attempt at a Nurykabe Tiled room XD
    • View Profile
Re: DWYW - Part 2: Luck goes haywire: ROUND SIX RESULTS
« Reply #106 on: October 29, 2009, 01:30:14 »
I should never be a mod for this game again... I'm too busy sometimes... sorry for yet ANOTHER delay...
Spoiler: Actions & Summary (click to show/hide)

Day four zombies may now do anything a living person can do, except PHYSICALLY contact a living person.

Spoiler: Disaster? (click to show/hide)

Alright, as for the news reporter:
Spoiler: CNN (click to show/hide)

Well, that's all the news, folks. Might be some important details in there...

Alright, pm's are being sent out to the three inactive players, and: ROUND SIX HAS BEGUN!!!
« Last Edit: October 29, 2009, 01:31:57 by Bored2death »
Spoiler: Achievements (click to show/hide)

Re: DWYW - Part 2: Luck goes haywire: round SIX
« Reply #107 on: October 29, 2009, 03:33:43 »
Adrenaline rush: I wreak havoc on the moony men.
Lurk more.

Re: DWYW - Part 2: Luck goes haywire: round SIX
« Reply #108 on: October 29, 2009, 19:55:18 »
Adrenaline Rush: I can control the spawn system of life

(through the game of course because I was not turned into information and sent to knytt stories, but instead was teleported as a living person so the game must have been brought into reality somewhere  :nuts:)

*

Offline NESgamer190

  • 45
  • 0
  • X-com's nightmare: Chryssalid.
    • View Profile
Re: DWYW - Part 2: Luck goes haywire: round SIX
« Reply #109 on: October 29, 2009, 20:56:40 »
Okay...  I know I'll regret this, but...
Action:  Standard
To the river Lethe with me, as I do not want to be spiritual anymore...  (with the extra chance of success, I'm really hopeful now.)
Unretired.
http://nesgamer7190.deviantart.com/ (My DeviantArt Account.  Behold my not too good artistics.)
  (Mafia 9 pie maniac)

I really have nothing going for me for creative signatures.

Re: DWYW - Part 2: Luck goes haywire: round SIX
« Reply #110 on: October 29, 2009, 21:34:14 »
Quote
Day four zombies may now do anything a living person can do, except PHYSICALLY contact a living person.

So now i can persuade the undead (meaning it is ultimately their own choice) to go into the River Lethe?

*

Offline Niffreak

  • 1
  • 0
  • Irritant forum noob.
    • View Profile
Re: DWYW - Part 2: Luck goes haywire: round SIX
« Reply #111 on: October 29, 2009, 21:41:58 »
Trying to hurt me with nettle-ey appendages, huh? Hah.

I close the browser window that Backwards0 is locked in. Hopefully, it'll also close his life.
Please visit  http://razzorville.myminicity.com ! You would make me very happy.

I could get an avatar... if i had a good pic and a bit more patience.

"It is a wonder that current education methods have not yet strangled the sacred spirit of curiosity" Einstein

Owner of the creativity trophy from Do what you want 2. I don't know how to rescue it from the burning wreck of the original forum.

*

Offline Bored2death

  • 454
  • 0
  • My attempt at a Nurykabe Tiled room XD
    • View Profile
Re: DWYW - Part 2: Luck goes haywire: round SIX
« Reply #112 on: October 30, 2009, 00:39:45 »
Everlong: you can try to persuade them, but it is their choice.
Spoiler: Achievements (click to show/hide)

*

Offline Firecat

  • 370
  • 52
  • Every bit is important.
    • View Profile
Re: DWYW - Part 2: Luck goes haywire: round SIX
« Reply #113 on: October 30, 2009, 01:26:08 »
Adrelaline rush:i get out of here!
There's 110011 kinds of people in the world. Those who understand binary, Those who don't, and those who confuse it with ASCII.

*

Offline TechnoGeek

  • 238
  • 0
  • My new project, Notroid
    • View Profile
Re: DWYW - Part 2: Luck goes haywire: round SIX
« Reply #114 on: October 30, 2009, 02:03:25 »
enroll in sorcere... wait, that takes like 30 years or something.

i'm stuck. how long do they each last before graduation? mabye i can get an early graduation or something... XD
Spoiler: Technogeek's Signature (click to show/hide)

*

Offline LimeLemon

  • 414
  • 0
  • ¯\(°_o)/¯ i dunno lol
    • View Profile
    • Fur Affinity
Re: DWYW - Part 2: Luck goes haywire: round SIX
« Reply #115 on: October 30, 2009, 02:20:52 »
Adrenaline rush: Teleport to the surface.
Spoiler: Achievements (click to show/hide)

Spoiler: Backloggery (click to show/hide)

Re: DWYW - Part 2: Luck goes haywire: round SIX
« Reply #116 on: October 30, 2009, 03:49:54 »
Type: Observance (standard, if neccesary)
Action: Take in all that is going on around me, and determine if there is any threats.
« Last Edit: October 30, 2009, 03:54:20 by ckool5000 »

*

Offline Bored2death

  • 454
  • 0
  • My attempt at a Nurykabe Tiled room XD
    • View Profile
Re: DWYW - Part 2: Luck goes haywire: round SIX
« Reply #117 on: October 30, 2009, 05:30:30 »
Technogeek: Lloth will aide you in speeding up the process... it also depends on how good of a student you are...
Spoiler: Achievements (click to show/hide)

*

Offline TechnoGeek

  • 238
  • 0
  • My new project, Notroid
    • View Profile
Re: DWYW - Part 2: Luck goes haywire: round SIX
« Reply #118 on: October 31, 2009, 02:22:18 »
Adrenaline rush: enter into Sorcere, getting as close to graduation as possible in one round with no bad side effects.
Spoiler: Technogeek's Signature (click to show/hide)

Re: DWYW - Part 2: Luck goes haywire: round SIX
« Reply #119 on: October 31, 2009, 10:22:20 »
Adrenaline rush: I generate a robotic arm.