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Home Help Search Arcade Chat Login Register  |  Nifflas' Support Forum  |  Level Editing Support  |  Knytt Stories Level Editing Support  |  Topic: KS Level Composer « previous next »
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« Reply #45 on: March 04, 2009, 16:20:05 »

Notice: This is the first post in a sticky topic, and will repeat on every page.
 The KS Level Composer program is being developed to help level authors track down those nasty wallswims and to ease level designing.

  -- Placing the updates here below ---

  Current version: 0.3.16 (2009_10_01)

  Current version can:
    + check for wallswims (naive check used, possible false-positives)
    + edit level using almost the same logic as Nifflas' original editor (still in development, but the basics are there)
    + select multiple tiles in tileset and paste them all at once
    + duplicate several rooms all together with their object metadata, with or without adjusting shifts / warps
    + list powerups and keys
    + follow shifts and warps directly in editor

  The releases are stored at not to clutter this thread.

  The program doesn't need any installation, just download and unpack (possibly the zlib1.dll as well, if you dont have one already) and run.

  At the first run it should ask you for the KS executable (so that it knows the path to all KS data folders). If it doesn't (strange) or you set the wrong path, you can change it later in Settings (menu View -> Settings...)

  If it still gives you trouble, please write the contents of the Log tab.
« Last Edit: October 01, 2009, 11:24:01 by xoft » Logged

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« Reply #46 on: February 22, 2017, 00:31:34 »

So I was under the impression that this editor could be used to copy the content of one level and paste it to another.  However, I can't seem to do that, only duplicate the content within a single level.  Did I just have a misunderstanding or do I not know how to use this editor?

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« Reply #47 on: February 23, 2017, 17:56:49 »

I'm probably not the best person to try to explain this, since I have never tried to use KSLC for this purpose, but I believe the trick is using the "duplicate screens" feature to move the source screens to their intended position in the target level, so all the metadata (shift, warps, etcetera) in the World.ini file is automatically adjusted and you can import it easily into the new file. However, if you're not using any shifts/warps in the original level (or if you just don't need them in your new level), you could just open two different instances of the KS+ Level Editor and start copy/pasting screens from one editor window to the other. You may also need to adjust the numeric indexes (tileset A/B, background...) afterwards, if you're using custom assets.

Some KS levels by me:
Pages: 1 2 3 [4] Print  |  Nifflas' Support Forum  |  Level Editing Support  |  Knytt Stories Level Editing Support  |  Topic: KS Level Composer « previous next »
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