[strategy/action] Steel Sentinels

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Offline AClockworkLemon

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[strategy/action] Steel Sentinels
« on: August 23, 2009, 07:09:56 »
Steel Sentinels - Strategy/Action

Steel sentinels is a free game that has been recently relesed on the "funorb" website
In the game, you are a mech which You control to blow up... other mechs....

It has a campaign (including a Tutoial... DO THE TUTORIAL, YOU WILL NEED TO!) and A multiplayer lobby, where you can pit your customised mech against that of other players. you can also play rated games, and increase your reputation

Play
Please note that to play multiplayer you will need to make a FunOrb account, or use your Runescape acoount if you have one

Forum member's Funorb Accounts
A ClockWork Lemon:
Torchick196

Sparks:
true_hyphen

Limelemon:
limelemon93

Pumpkinbot:
Bigrobothing

Pick Yer Poison
Spinner343

Vinterrun:
Vinterrun

If you have a funorb account, and play steel Sentinals, PM me your username & I'll post it here so other forummers can play against you

If you want to play a multi-player battle, join the #fightclub channel on the IRC too meet up with people who want to do the same. (for more details see the last post)

Im torchick196 in the screenie below (we lost that game...)
« Last Edit: November 11, 2009, 06:50:03 by a clockwork lemon »
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Offline AClockworkLemon

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Re: [strategy/action] Steel Sentinels
« Reply #1 on: August 24, 2009, 09:37:28 »
soz for double post but...
EDIT:   I took a chill pilll lolz
'ey LL, couldya bump off ur reply, I wanna leave space for toatally awsmoe mechs (maybe I had a few to many chill pilz?)


For those who have made their own mech, post up your personal favourite! I'll start with my Golem-
Chassis
Golem
Body Parts
Default golem except for slave head
Weapons
2x Heavy Cannon
3x Pircer Missiles
2x Heavy Rockets
Modules
Default set

(Its not the one shown in the configuration screenie, thats the default slave)
« Last Edit: August 24, 2009, 11:42:14 by a clockwork lemon »
I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
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Offline LimeLemon

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Re: [strategy/action] Steel Sentinels
« Reply #2 on: August 24, 2009, 09:52:07 »
Chill, dude. Sometimes you have to wait several days before you get a reply.
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Offline Sparks

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Re: [strategy/action] Steel Sentinels
« Reply #3 on: August 24, 2009, 15:19:55 »
This game is surprisingly awesome.

My best mech so far is:

Aquila-OL3PE-V2

Components:
Visor Head
Razor Arm
Shoulder Pack

Weapons:
3x Pulse Laser
7x Rapier Missile

Modules:
Light Capacitor
Core Reactor
Targeting


Can destroy a golem easily.

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Offline AClockworkLemon

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Re: [strategy/action] Steel Sentinels
« Reply #4 on: August 25, 2009, 08:45:14 »
Lol, I HATE Aquilla...
anyway, Can it easily destroy a golem on the other sige of the level hiding under a piece of terrain sniping everyone with a heavy cannon and heavy/piercer rockets?????
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Offline minmay

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Re: [strategy/action] Steel Sentinels
« Reply #5 on: August 26, 2009, 02:03:38 »
I played the first four missions (training missions) before I got completely fed up with the way jumping works.  It feels horribly unintuitive, and the way it "forces" a jump if you hold the W key for more than a couple seconds was really, really annoying.

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Offline Sparks

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Re: [strategy/action] Steel Sentinels
« Reply #6 on: August 26, 2009, 02:24:15 »
Lol, I HATE Aquilla...
anyway, Can it easily destroy a golem on the other sige of the level hiding under a piece of terrain sniping everyone with a heavy cannon and heavy/piercer rockets?????


Yes.

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Offline AClockworkLemon

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Re: [strategy/action] Steel Sentinels
« Reply #7 on: August 26, 2009, 04:51:41 »
I played the first four missions (training missions) before I got completely fed up with the way jumping works.  It feels horribly unintuitive, and the way it "forces" a jump if you hold the W key for more than a couple seconds was really, really annoying.

yeah, it gets annoying, but if you are using a golem you dont have tio worry about jumping, because ic quite frankly can't

@@Sparks...
Hmmm... still hate aquilla though
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Offline Sparks

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Re: [strategy/action] Steel Sentinels
« Reply #8 on: August 26, 2009, 15:43:19 »
New Mech. (also, my rating is 973 (better than 1000))

Aquila-TMTX-V2

Components:
Visor Head
Razor Arm
Shoulder Pack

Weapons:
3x Gauss Gun
7x Piercer Rocket

Modules:
2x Light Capacitor
Core Reactor


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Offline AClockworkLemon

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Re: [strategy/action] Steel Sentinels
« Reply #9 on: August 27, 2009, 08:43:58 »
[badspelling]
LOL! OMG! the HIGHER your rating THE BETTER, silly. if you got 973 rating, It means you LOST some battles.
My rating is nearly 1100  C)p

Also, a bit of a silly mech I made (I cant remember It exactly)

Chassis
Commando
components
(I cant remember)
weapons
7xFire bomb
2xpiercer Missile
modules
default set

its great, 'cuz you can fly over ally your enemys raining missiles all ofer them. when you run out of energe, just thrash 'em good w/ piercers

PLEASE NOTE:
This mech PONES aquliia, so HUH
[/badspelling]
I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
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Offline Sparks

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Re: [strategy/action] Steel Sentinels
« Reply #10 on: August 27, 2009, 15:25:32 »
:S, but I haven't lost any battles.

Oh well, have a higher rating now.
« Last Edit: August 27, 2009, 18:25:51 by Sparks »

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Offline LimeLemon

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Re: [strategy/action] Steel Sentinels
« Reply #11 on: August 28, 2009, 16:52:02 »
I tried this. It was quite fun, but I haven't really got the hang of it yet (didn't play much). But I sure will play this more (and eventually get good, lol).
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Offline LimeLemon

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Re: [strategy/action] Steel Sentinels
« Reply #12 on: September 04, 2009, 15:25:02 »
Played this some... no, a lot more. It's pretty fun. I have played mostly unrated games but I have 1375 rating.
I use three different sentinels which I "adjust" from time to time. A rocket golem, a kinetic sniper turtle and a close assault aquila.
Here is the stats for my favorite, the turtle:

Turtle-N4DLB-V2

Components
Reticulan head
Light shoulder pack

Weapons
Rail repeater
4x Gauss gun
2x Heavy rocket

Modules
Scanner
Gravity pods
4x Base capacitor

Health: 700 kPm
Energy capacity: 10 TJ
Jump: 80%
Shields: None
Energy generation: 16 GJ/s
Thrust: None

Tech value: 3450
« Last Edit: September 04, 2009, 15:28:08 by LimeLemon »
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Offline AClockworkLemon

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Re: [strategy/action] Steel Sentinels
« Reply #13 on: September 05, 2009, 01:11:18 »
Hmm... Nice One.... I still use the golem mentioned up at the top, Ive got about 1170 rating at the moment.

If you start playing, and have a FunOrb account, send me a PM of your account name and I'll put It up in the top post
I'm not dead. Not entirely. And yes, I'm embarrassed by most of the posts I made here.
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Offline Pick Yer Poison

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Re: [strategy/action] Steel Sentinels
« Reply #14 on: September 26, 2009, 06:01:43 »
HURRAH FOR TURTLE TANKS! \o/

Turtle-T11WB-V2

Stats
Health: 950 kPm
Shields: 400 GJ
Energy Capacity: 2 TJ
Energy Generation: 16 GJ/s
Jump: 20%
Thrust: None

Layout
Head: Shield head
Shoulder: Heavy mounting

Armament
Gauss gun x2
Mortar x2
Piercer rocket x2

Modules
Electron energy shield x2
Reinforced armor
Reactive armor

This little number is able to take constant barrage from just about any weapon for 15 seconds or more (depending on the weapon). And that's no exaggeration.

Incidentally, I had a flawless victory moment during a makeshift 1v1 match (two people in the Zone). The other player was being harassed by two CPU 'bots, and I was getting bored of waiting, so I sniped both of them from a quarter of the arena away, and said, "Those things are annoying." Then I sniped the other guy and killed him. C)p

Oh yes, and my username over there is Spinner343, in case you'd like to find me.

EDIT: It seems that that was a bit of an exaggeration. Quite a bit of one. It can last about 5 seconds from most weapons, although again it depends on the type. However, tests have also shown that it can take a side hit from a nuke and keep on ticking.
« Last Edit: September 27, 2009, 23:43:10 by Pick Yer Poison »