[Action/Adventure] The Underside.

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Re: [Action/Adventure] The Underside.
« Reply #15 on: November 01, 2009, 23:01:05 »
It crashes at the first door. :sad:
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Offline TheoX

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Re: [Action/Adventure] The Underside.
« Reply #16 on: November 02, 2009, 03:31:17 »
I've never heard of that happening before!  :O

You should try posting about it on the forum.  Although the replies there are sometimes sporadic.
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Re: [Action/Adventure] The Underside.
« Reply #17 on: May 17, 2010, 00:07:33 »
Silly me. I wasn't running it in Windows 95 compatibility mode. X)
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Offline jimj316

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Re: [Action/Adventure] The Underside.
« Reply #18 on: June 27, 2010, 10:47:38 »
I can't download this, the link you posted just leads you to a squatter site.

Does anyone have a copy they could send to me?

Spoiler: RAEV TIEM! (click to show/hide)

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Offline TheoX

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Re: [Action/Adventure] The Underside.
« Reply #20 on: June 27, 2010, 22:11:49 »
I'm reasonably sure this is never going to get finished.  :sad:
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Re: [Action/Adventure] The Underside.
« Reply #21 on: June 27, 2010, 22:37:15 »
You are? If so, that's really sad. :/
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Offline TheoX

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Re: [Action/Adventure] The Underside.
« Reply #22 on: June 28, 2010, 03:53:25 »
Well, it's in development hell, with the creator making other games in his spare time.  If it does get completed, the time involved will probably be comparable to Starcraft 2 or Duke Nukem Forever (the latter of which I am still not sure about).

EDIT: Single-man game developers have a lot to deal with.  And the bigger the project, the longer it takes.  With one person, the time involved seems to increase exponentially with the scale of the project.
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Offline pippy

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Re: [Action/Adventure] The Underside.
« Reply #23 on: July 11, 2010, 12:24:47 »
Well, it's in development hell, with the creator making other games in his spare time.  If it does get completed, the time involved will probably be comparable to Starcraft 2 or Duke Nukem Forever (the latter of which I am still not sure about).

EDIT: Single-man game developers have a lot to deal with.  And the bigger the project, the longer it takes.  With one person, the time involved seems to increase exponentially with the scale of the project.

It goes to show, never bite off more than you can chew. I've found the best thing is to simply code what you like, and build on it with no set plan. The result ends up being much fun to play.


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Offline TheDarkOne

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Re: [Action/Adventure] The Underside.
« Reply #24 on: September 13, 2010, 03:00:06 »
What if we got permission from the dev and started working on it on our own?

Re: [Action/Adventure] The Underside.
« Reply #25 on: January 27, 2011, 07:09:13 »
super bump, but your link to the blog is down.

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Offline SiamJai

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Re: [Action/Adventure] The Underside.
« Reply #26 on: January 27, 2011, 08:26:46 »
Looks like the old site was abandoned, so I updated links to the new official site. Thanks for the catch! :)