[Challenge/ Environmental] Moonjourney *new screens/new name?!*

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Offline googoogjoob

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Re: Skogens Folk
« Reply #15 on: May 10, 2009, 03:13:14 »
Hey, um. There's already a topic for this level. (Actually, it's at the very bottom of the Level Previews list.)

So I'm like, merging this so as to keep the new, valid posts.
« Last Edit: May 10, 2009, 03:14:51 by googoogjoob »
good bye

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Offline Vinterrun

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Re: Skogens Folk
« Reply #16 on: May 10, 2009, 09:32:21 »
Uh`? Damn I was sure that the old topic was in the old Forum =P I`m sorry
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Offline Razor

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Re: [Challenge/ Environmental] Skogens Folk *updated*
« Reply #17 on: May 10, 2009, 13:02:32 »
Nice is it Reaseld

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Offline Vinterrun

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Re: [Challenge/ Environmental] Skogens Folk *updated*
« Reply #18 on: May 10, 2009, 14:27:36 »
I guess you mean released... =)

No it isn`t. I?ll try to bring to an end until the end of may but maybe I`ll release it together with the new level-archieve
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Offline Vinterrun

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Re: [Challenge/ Environmental] Moonjourney *new screens/new name?!*
« Reply #20 on: May 30, 2009, 23:13:27 »
I changed the name and added a few new screens... hope you`ll like it  C)

Here`s a new screen too:

under re-construction:

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Re: [Challenge/ Environmental] Moonjourney *new screens/new name?!*
« Reply #21 on: May 30, 2009, 23:24:20 »
Awww. It's so cute. C)
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Offline Dandelion

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Re: [Challenge/ Environmental] Moonjourney *new screens/new name?!*
« Reply #22 on: May 31, 2009, 21:09:56 »
Cool. Those screens look great! Is this going to be a challenge level or an environmental?

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Offline Vinterrun

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Re: [Challenge/ Environmental] Moonjourney *new screens/new name?!*
« Reply #23 on: May 31, 2009, 21:13:10 »
Well... I don`t know. I tried my best to use a very good looking combination of tilesets to get an environmental effect. But on the other side the level will tell you a story with many different characters and and it have  challenging parts too. You see... ^^
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Offline Dandelion

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Re: [Challenge/ Environmental] Moonjourney *new screens/new name?!*
« Reply #24 on: May 31, 2009, 21:58:48 »
A level can look good without being an environmental. Environmental means a level where you run around without enemies or hard jumps bothering you.

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Offline Vinterrun

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Re: [Challenge/ Environmental] Moonjourney *new screens/new name?!*
« Reply #25 on: June 01, 2009, 02:48:08 »
Dandelion I don`t think so. I think you can mix up environmental levels with challenging ones. I could create a level without an interesting layout and with tricky jumps... that`s a challenge, I could create a level with a beautiful landscape and without any danger, that`s an environmental level, and I could build a level with tricky jumps and a beautiful landscape to have an environmental challenge =) Nobody will die if I use the third variety  C)p

And here`s a screen of an area with a great green water CO by Purple Pineaple. Thank you a lot PP =D
 
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Offline Dandelion

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Re: [Challenge/ Environmental] Moonjourney *new screens/new name?!*
« Reply #26 on: June 01, 2009, 03:25:39 »
I could create a level without an interesting layout and with tricky jumps... that`s a challenge, I could create a level with a beautiful landscape and without any danger, that`s an environmental level, and I could build a level with tricky jumps and a beautiful landscape to have an environmental challenge =)
A challenge level can look good and still be categorized as just a challenge. An environmental level is, as you described, a level without any danger. Environmental levels don't even need to look good. A level that is just a line of black blocks with no enemies or jumps would still be environmental. I would, however, call a level environmental/challenge if parts were environmental and other parts were a challenge. Awsome screen by the way. X-P

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Offline Evil

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Re: [Challenge/ Environmental] Moonjourney *new screens/new name?!*
« Reply #27 on: June 01, 2009, 03:27:33 »
I could create a level without an interesting layout and with tricky jumps... that`s a challenge, I could create a level with a beautiful landscape and without any danger, that`s an environmental level, and I could build a level with tricky jumps and a beautiful landscape to have an environmental challenge =)
A challenge level can look good and still be categorized as just a challenge. An environmental level is, as you described, a level without any danger. Environmental levels don't even need to look good. A level that is just a line of black blocks with no enemies or jumps would still be environmental. I would, however, call a level environmental/challenge if parts were environmental and other parts were a challenge. Awsome screen by the way. X-P

Nifflas said it has to have beautiful scenery or something like that in the .ini

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Offline Dandelion

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Re: [Challenge/ Environmental] Moonjourney *new screens/new name?!*
« Reply #28 on: June 01, 2009, 03:52:23 »
Nifflas said it has to have beautiful scenery or something like that in the .ini
The official description is An environmental level - No puzzles, no monsters, no challenge, just beautiful landscape.
But beauty is subjective, and it's pretty much been agreed upon that an environmental is a level that has no challenges, even if it isn't beautiful to some. Ive played several environmentals that aren't pretty at all IMO, but that's beside the point.

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Offline Bored2death

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Re: [Challenge/ Environmental] Moonjourney *new screens/new name?!*
« Reply #29 on: June 01, 2009, 06:15:36 »
You need to decide one way or the other... I think everyone agrees on that. From the looks of it, I would go with a challenge. Awesome graphics only add to the fun of a challenge, and make people want to play it more. Personally, I have never even played an environmental level, as I have no interest in them. To me, they are fairly... boring... I like action more than just viewing, but that's just my personality, no offense meant to environmental levels. I do, however, appreciate a challenge with amazing graphics, because then, I don't care as much when I die.
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