[Maze/Challenge] Facility Quartz Zero

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Offline BloxMaster

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[Maze/Challenge] Facility Quartz Zero
« on: July 11, 2009, 22:11:54 »
Yes, I have to many projects, and yes I plan to finish them all eventually.

This is going to be a maze level, and will hopefully be fun to explore, there will not be any enemies or traps of any kind. It will, as per my usual, feature my own tilesets and gradients.

Hopefully this will be finished soon, but we will see.

EDIT: I have changed the level....a lot, so the screens that were here are no longer valid. The level will feature challenges based on timing and skill, not on luck, and will hopefully be big enough to get lost (but not stuck) in.
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Spoiler: Screenshots (click to show/hide)
« Last Edit: July 18, 2009, 03:43:13 by BloxMaster »


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Offline Feline Monstrosity

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Re: [Maze] Deep Forest (Beta title)
« Reply #1 on: July 11, 2009, 22:47:10 »
Ancient Lands looks better. Finish Ancient Lands first.
"In the world there is nothing more submissive and weak than water. Yet for attacking that which is hard and strong nothing can surpass it. "  ~Lao Tzu

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Offline Salmoneous

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Re: [Maze] Deep Forest (Beta title)
« Reply #2 on: July 11, 2009, 22:54:26 »
I like the first screen alot. I think you should add some backround to the second screen and perhaps a more suitable gradient.

I really do hope you finish all your projects.

Re: [Maze] Deep Forest (Beta title)
« Reply #3 on: July 12, 2009, 00:01:18 »
The low res stuff is neat.
Lurk more.

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Offline BloxMaster

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[Maze/Challenge] Facility Quartz Zero
« Reply #4 on: July 14, 2009, 01:18:26 »
I have updated the first post, and yes, there are screenies!
« Last Edit: July 14, 2009, 03:07:17 by BloxMaster »


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Offline Evil

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Re: [Maze/Challenge] Facility Quartz Zero
« Reply #5 on: July 14, 2009, 04:42:16 »
Crystal Path :3


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Offline Feline Monstrosity

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Re: [Maze/Challenge] Facility Quartz Zero
« Reply #6 on: July 14, 2009, 16:38:56 »
I like the new style!
"In the world there is nothing more submissive and weak than water. Yet for attacking that which is hard and strong nothing can surpass it. "  ~Lao Tzu

Re: [Maze/Challenge] Facility Quartz Zero
« Reply #7 on: July 14, 2009, 22:53:52 »
Lurk more.

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Offline Evil

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Re: [Maze/Challenge] Facility Quartz Zero
« Reply #8 on: July 15, 2009, 02:14:25 »
Crystal Path :3
What?

It looks like crystal path from within a deep forest

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Offline googoogjoob

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Re: [Maze/Challenge] Facility Quartz Zero
« Reply #9 on: July 15, 2009, 02:31:53 »
...I don't think it looks anything like Crystal Path. If anything, it reminds me of Pazzon.
good bye

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Offline Bored2death

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Re: [Maze/Challenge] Facility Quartz Zero
« Reply #10 on: July 15, 2009, 04:34:32 »
Crystal Path :3
What?

It looks like crystal path from within a deep forest

I really fail to see that...
Spoiler: Achievements (click to show/hide)

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Offline Pick Yer Poison

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Re: [Maze/Challenge] Facility Quartz Zero
« Reply #11 on: July 15, 2009, 05:42:10 »
Crystal Path :3
What?
It looks like crystal path from within a deep forest
Evil, WaDF's Crystal Path looks like this:
Spoiler: Crystal Path (click to show/hide)
Now compare that to the screens BloxMaster posted and think really hard. :P

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Offline BloxMaster

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Re: [Maze/Challenge] Facility Quartz Zero
« Reply #12 on: July 18, 2009, 03:42:48 »
It isn't based on, nor looks like Crystal Path...

This level is already bigger than Ancient Lands. It will hopefully be very challenging, but still being fair. Again, no enemies, only predictable traps (lasers, basically)

More Screens:






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Offline StaticRomantic

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Re: [Maze/Challenge] Facility Quartz Zero
« Reply #13 on: July 20, 2009, 22:51:05 »
i like the look of the second two screens. very artsy and unique.
the screen with the orange tileset seems a little out of place though; maybe it wont in the actual level.
looking great, keep it up.

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Offline Hmpf

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Re: [Maze/Challenge] Facility Quartz Zero
« Reply #14 on: July 20, 2009, 22:55:55 »
i like the look of the second two screens. very artsy and unique.

I agree. It looks a bit like "What if Mondrian had made KS levels?" ;-)