Hm. How do I describe this...
Well. I have a sequence of three screens filled with dialogue, interrupted by a variety of possible actions. I have (I think) figured out a way to make the dialogue run in the right order - to prevent parts that should only come up after a certain action has been accomplished from coming up earlier, but it took replication of a large part of the level (well, 'large' for a level that isn't very large yet - I had to replicate about a dozen screens, out of the currently 60 or so I have).
From watching tutorials and reading threads here, it seems to me that there may be a more elegant way to achieve the same effect; however, I learn badly from tutorials - everything I've learned about Knytt Stories level making so far I've learned by playing around with the editor, looking at levels I've played in the editor, and looking at the world.ini files of levels I've played. So I haven't been able to extract the info I need from the tutorials.
Therefore... could someone, perhaps, take a look at what exactly I have done in my level with those scenes, and tell me if they think there is a better way to do it - and then give me a fairly concrete tip regarding what I should do?
I'm not sure if it's okay to post a link to my unfinished level here, so maybe, just give me a shout via PM?