[Challenge][Lunatic] Going Left

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Re: [Challenge][Very Hard] Going Left
« Reply #15 on: July 09, 2009, 03:16:35 »
Yeah, if you're stuck in Room 21, you're looking in the wrong place.
SG's difficult KS levels:
Very Hard: Dark Sea, Industral Trap.
Lunatic: Dark Sea 2, Going Left.
Very Lunatic: Safety 1, 2, and 3.
Misc: AdvancedAmidst the Clouds, Candy Town.

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Offline JC Grim the 'crete reaper

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Re: [Challenge][Very Hard] Going Left
« Reply #16 on: July 09, 2009, 09:28:07 »
Yeah, if you're stuck in Room 21, you're looking in the wrong place.

Yeah, I got stuck there for a little bit, though your hint is rather too vague, it really doesn't say anything at all...

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If you want a vision of the future, imagine a boot stamping on a human face - forever.

- George Orwell

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Offline inky84

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Re: [Challenge][Very Hard] Going Left
« Reply #17 on: July 09, 2009, 11:00:51 »
Hmmm...Interesting. I'd like to play this, but it sounds like it'd be more fun to LP. Can I LP this, SecretGlitch? :o

Sure, you can go ahead and LP it. C)

I see a nice portal theme coming through XD

You're right on the money, this was inspired by portal.


Also, I'm pretty sure that void is a glitch in KS, I've checked this level pretty well for any voids or wallswims (although it's possible I may have missed something).
Sho meh ze moneh!!!

anyway, I think I'll make myself inspire me to make another level with a portal theme.

Re: [Challenge][Very Hard] Going Left
« Reply #18 on: July 09, 2009, 20:39:44 »
Spoiler: (click to show/hide)

Spoiler: (click to show/hide)
SG's difficult KS levels:
Very Hard: Dark Sea, Industral Trap.
Lunatic: Dark Sea 2, Going Left.
Very Lunatic: Safety 1, 2, and 3.
Misc: AdvancedAmidst the Clouds, Candy Town.

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Offline inky84

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Re: [Challenge][Very Hard] Going Left
« Reply #19 on: July 09, 2009, 23:57:36 »
Spoiler: (click to show/hide)

Spoiler: (click to show/hide)
:O
.o.

O:

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Offline JC Grim the 'crete reaper

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Re: [Challenge][Very Hard] Going Left
« Reply #20 on: July 10, 2009, 01:19:48 »
Spoiler: (click to show/hide)

Spoiler: (click to show/hide)
:O
.o.

O:

*0*


Spoiler: Possible Spoiler? (click to show/hide)
If you want a vision of the future, imagine a boot stamping on a human face - forever.

- George Orwell

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Offline Cosine

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Re: [Challenge][Very Hard] Going Left
« Reply #21 on: July 10, 2009, 15:51:40 »
In my opinion, this is a Lunatic level. Especially the final test level when going left.

I liked the story. I just find the difficulty way too high.
game developer, musician, level designer

Re: [Challenge][Very Hard] Going Left
« Reply #22 on: July 10, 2009, 16:07:19 »
In my opinion, this is a Lunatic level. Especially the final test level when going left.

I liked the story. I just find the difficulty way too high.

This level probably is stretching the Very Hard label in some cases, but upon replaying some Lunatic levels I just wasn't quite sure it was that hard.
SG's difficult KS levels:
Very Hard: Dark Sea, Industral Trap.
Lunatic: Dark Sea 2, Going Left.
Very Lunatic: Safety 1, 2, and 3.
Misc: AdvancedAmidst the Clouds, Candy Town.

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Offline googoogjoob

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Re: [Challenge][Very Hard] Going Left
« Reply #23 on: July 11, 2009, 05:07:56 »
I just played this. I'd say it's definitely lunatic, rather than very hard.
good bye

Re: [Challenge][Very Hard] Going Left
« Reply #24 on: July 11, 2009, 06:26:48 »
Shall I change the topic title then?
SG's difficult KS levels:
Very Hard: Dark Sea, Industral Trap.
Lunatic: Dark Sea 2, Going Left.
Very Lunatic: Safety 1, 2, and 3.
Misc: AdvancedAmidst the Clouds, Candy Town.

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Offline googoogjoob

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Re: [Challenge][Very Hard] Going Left
« Reply #25 on: July 11, 2009, 06:47:04 »
You don't have to change the title, but I think you should.

Or, y'know, tone done the level and release a "wuss" version. :crazy:
good bye

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Offline Bored2death

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Re: [Challenge][Very Hard] Going Left
« Reply #26 on: July 11, 2009, 08:33:14 »
Yeah, and while you're at it, add a little bow to Juni's hair... XD
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Offline Lunar_Tick

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Re: [Challenge][Lunatic] Going Left
« Reply #27 on: July 11, 2009, 16:40:45 »
On design: Very Good.
The blunt humour of the signs and the usage of tilesets was very good. However perhaps you would have done better if you had preserved that nearly monochrome minimalistic look all the way through I may have been more satisfied.
In terms of originality... I can't say you have copied a style without saying that you have copied a style somewhat new and still rare, so I wont say anything on the matter.


On gameplay: Very Good.
You do know how to make a difficult level without putting 17 sandcrocs on every layer. However this can't be said about ROOM 27 :3
I am at loss, truly brilliant challenges, albeit near impossible for me.
Νίψον ἀνομήματα μὴ μόναν ὄψιν

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Offline victor12

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Re: [Challenge][Lunatic] Going Left
« Reply #28 on: July 15, 2009, 11:17:47 »
*playing* Wow. hard. i'm stuck at room 8.
EDIT:nevermind.
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*victorY12 is not dead, he's still hanging out on IRC.
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Ask me anything.

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Offline TheSquashedOrange

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Re: [Challenge][Lunatic] Going Left
« Reply #29 on: July 23, 2009, 03:34:11 »
I tried it, but it requires to much guesswork from what I've seen to far, (can't even get past room 5 , I've looked at the editor and everything lol :nuts:) room 4 just requires you to guess that you can walk through the wall there, and room 5 is somewhat irritating as well, not helped by the hints that usually just tell you to go left, which I've kind off already gathered.