Oh man, I remember trying out the preview version a long long time ago, and since then, I've been occasionally checking out this thread along the years. It's great to see Falling Water still chugging along! Speaking as someone who also tends to put a tad too many waterfalls in his levels, I'm looking forward to eventually trying out the finished level, especially since we have so few pure environmental level releases nowadays.
Yeah, what's up with that? We need a few more, err, environmentalists? in this community! You'd think more people would make them, as they're objectively easier to make than challenge levels.
The screen you posted looks really nice, even if it may seem somewhat confusing to navigate at first glance (I'm assuming the only solid parts are the gray slabs...?)
Yeah, in the last couple of years, ever since picking up this project again, I've been kind of obsessed with backgrounds that are basically part of the "landscape", and also with multi-level screens and stuff like that (I mean, to some degree I always was, see also the "skyscrapers" with the scaffolding in the already released city part of this level.) I'm actually planning to tone that stuff down a lot in my next big level, though, because honestly, trying to make KS do these things it's really not meant for is breaking my brain. So the next one is going to be a bit more traditional, though I'm keeping the theme of having the backgrounds really be part of the architecture of the places depicted. I guess I'm constantly looking for ways to bring the third dimension into this very 2D platformer!
But hey, it's an environmental after all, so it should be all about roaming and climbing semi-aimlessly while admiring the landscape
Indeed. Though I think I've finally figured out how to have this have a bit of direction, actually, literally yesterday morning, and spent the whole evening implementing the necessary changes. (Not fully done yet, but getting there.) If it works like I imagine, that'll be one major roadblock out of the way. Unfortunately there are a few more yet: I haven't actually written any of the dialogue etc. yet, and am in fact still somewhat unclear on many details of Falling Water's history; and I need to learn how to make and record music that can be used in a level. No small task, that last one...
I also still need to put in a load of shifts/warps. (Ugh.)
As for building screens, I don't think there are actually all that many left to build - slightly more than 100, I'd guess, and the building of screens has always been the fastest part of all this. I think at some point I guesstimated the final size as around 700 screens, and it seems likely that it'll be something between 600 and 700 now. That's only the "walkable" screens, though. There's going to be a lot of sky, too, but I'm not counting that.