[Environmental] Falling Water

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Offline Yonowaaru

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Re: [Environmental] Falling Water
« Reply #75 on: September 01, 2009, 08:17:43 »
It seemed so. I like Sci-Fi, btw...

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Offline Hmpf

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Re: [Environmental] Falling Water
« Reply #76 on: September 04, 2009, 16:37:42 »
It seemed so. I like Sci-Fi, btw...

Okay, now I'm curious... what made it seem like sf to you? Because I didn't think it would have been discernible from part one alone...

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Offline Yonowaaru

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Re: [Environmental] Falling Water
« Reply #77 on: September 06, 2009, 13:48:58 »
All the stuff was a bit weird, like the labyrinth house  and high towers, which made is seem kinda weird to me, but since you said it was gonna be Sci-Fi, I figured that that must be why those things are there...

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Offline Hmpf

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Re: [Environmental] Falling Water
« Reply #78 on: September 06, 2009, 16:41:43 »
Ah, okay. I figured most people would categorise it as fantasy rather than sf, that's why I was a bit surprised. There was definitely some inspiration, on my side, from the fantasy subgenre of stories about weird cities (John M. Harrison's Viriconium is the most recent example I read.)

In my experience, the public perception of the genres is: Fantasy = elves and wizards, and general weirdness, often with a vaguely medieval flair; sf = rocketships, robots and aliens.

(And yes, when I said FW is sf I was thinking of the latter definition... but how that fits together with the so far not-at-all-sf-like look of the City, well... you'll have to wait for part two for that! *g*)

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Offline Aptequar

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Re: [Environmental] Falling Water
« Reply #79 on: September 07, 2009, 19:05:05 »
The way you use those tilesets is so inspired - creating a brand new look from existing stuff - incredible. I love it, and I'm on my toes waiting to play it.

(Not actually on my toes, otherwise I'd fall on to my laptop.)
Troi'r wythnos yn flwyddyn, troi'r flwyddyn yn dair.
love, light and hope The People We Never Met
and it's equilibrium The Elevator Beneath The Valve

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Offline Hmpf

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Re: [Environmental] Falling Water
« Reply #80 on: September 08, 2009, 02:23:49 »
The way you use those tilesets is so inspired - creating a brand new look from existing stuff - incredible.

Thank you! Is this a veiled comment on the discussion I had with minmay recently? ;-)

But, seriously - I think this is my favourite bit of feedback so far! It's lovely to hear that you think I pulled off exactly the thing I was going for. Though, to be fair, I'm using some tilesets in a very conventional way, too. But, yeah, I am trying quite consciously to find interesting juxtapositions and uses for tilesets we know well.

To a significant degree this level is going to be a declaration of love to KS tileset makers and the awesome materials they are making available to us.

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Offline Hmpf

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Re: [Environmental] Falling Water
« Reply #81 on: September 09, 2009, 04:24:03 »
Status report: part two has 60 playable, unique screens now, and four cats.


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Offline Hmpf

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Re: [Environmental] Falling Water
« Reply #83 on: September 09, 2009, 14:30:54 »
When all parts are finished you could make them into one level.

That's what I'm doing, actually.

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Offline Hmpf

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Re: [Environmental] Falling Water
« Reply #84 on: September 15, 2009, 19:09:36 »
Need some opinions. How bad an SGE is this:

http://www.allabouthmpf.com/how bad an sge is this.png

I really like the look of the craggy/rounded ground covered by flowers and grass, but the grass and flowers don't align perfectly with the ground - some parts kind of float above the ground while others sink into it a bit. Although I am usually a perfectionist I still like the look; but if this is something that would annoy most players, I would try to find another way to decorate that cave. So, I need some opinions on the floaty flowers. How bad are they, in your opinion?

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Offline googoogjoob

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Re: [Environmental] Falling Water
« Reply #85 on: September 15, 2009, 19:22:12 »
As long as the style of that area is consistent, the SGEs shouldn't be a problem.
good bye

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Offline Yonowaaru

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Re: [Environmental] Falling Water
« Reply #86 on: September 15, 2009, 20:41:27 »
I don't see that as an SGE at all, it looks good to me!

Re: [Environmental] Falling Water
« Reply #87 on: September 16, 2009, 01:32:09 »
The curvy flowers are hovering.
Lurk more.

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Offline Hmpf

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Re: [Environmental] Falling Water
« Reply #88 on: September 16, 2009, 01:36:15 »
The curvy flowers are hovering.

Well, the convex ones are hovering. The concave ones are sunk in the ground. *g*

Re: [Environmental] Falling Water
« Reply #89 on: September 16, 2009, 01:37:46 »
The concave ones are sunk in the ground. *g*
That may be, but it's not like it forms a laws of the universe anomaly.
Lurk more.