Teper's tilesets

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Offline Teper

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Teper's tilesets
« on: July 06, 2009, 04:51:55 »
Greetings.

I've posted here all released tilesets I've made, all mainly from the old forum, so nothing new here for old forumers, exept for the car tileset.
Spoiler: Tilesets (click to show/hide)

Screenies for game example:
Spoiler: Screenshots (click to show/hide)

Nota bene: provence tileset is unfinished, so that might be a problem for the rocks on this  tileset, since I haven't done the right side (by opposit to left ;)). I'll solve this problem if someone is keen to use it.
« Last Edit: July 06, 2009, 05:00:55 by Teper »

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Offline koromi

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Re: Teper's tilesets
« Reply #1 on: July 06, 2009, 05:53:13 »
tileset 3 and 4 could easily be merged into one tileset. also, i would love it if you finished provence. it is probably my most favourite tileset ever.

Re: Teper's tilesets
« Reply #2 on: July 06, 2009, 15:50:28 »
tileset 3 and 4 could easily be merged into one tileset.
But for day-night shifting, all you have to do is change the tileset.
Lurk more.

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Offline Teper

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Re: Teper's tilesets
« Reply #3 on: July 06, 2009, 16:56:24 »
tileset 3 and 4 could easily be merged into one tileset.
But for day-night shifting, all you have to do is change the tileset.
Indeed, that was the idea

tileset 3 and 4 could easily be merged into one tileset. also, i would love it if you finished provence. it is probably my most favourite tileset ever.
Wow thanks :) . I'll make an extra effort

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Offline Dandelion

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Re: Teper's tilesets
« Reply #4 on: July 09, 2009, 06:35:24 »
These are lovely! Please, do finish Provence. It's a great tileset. How did you make the houses in Provence? Are you just that good with pixels?

Check out my tilesets!

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Offline Evil

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Re: Teper's tilesets
« Reply #5 on: July 09, 2009, 06:38:52 »
Those tilesets are showing up as broken image icons...

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Offline Pick Yer Poison

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Re: Teper's tilesets
« Reply #6 on: July 09, 2009, 07:07:02 »
Those tilesets are showing up as broken image icons...
They seem fine to me. :huh: Try reloading the page.

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Offline PONTO

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Re: Teper's tilesets
« Reply #7 on: July 09, 2009, 19:43:25 »
I am having no problems visualizing them either.
And they are cool, indeed. :)

And on the second one, if you want to maintain that idea of only having to replace the tileset to shift from day to night, you should duplicate the cow silhouette, on the top, I think.

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Offline Razzorman

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Re: Teper's tilesets
« Reply #8 on: July 09, 2009, 19:52:57 »
And on the second one, if you want to maintain that idea of only having to replace the tileset to shift from day to night, you should duplicate the cow silhouette, on the top, I think.
Why would the cows be in the same place both day and night? Unless they all had heart attacks and froze in instant rigor mortis, they should have moved. :P
My only star: :hiddenstar:

 :D

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Offline Pick Yer Poison

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Re: Teper's tilesets
« Reply #9 on: July 09, 2009, 20:13:55 »
And on the second one, if you want to maintain that idea of only having to replace the tileset to shift from day to night, you should duplicate the cow silhouette, on the top, I think.
Why would the cows be in the same place both day and night? Unless they all had heart attacks and froze in instant rigor mortis, they should have moved. :P
That's just silly.

Everyone knows the aliens abducted them and dropped inanimate decoys in their places. :shifty:
« Last Edit: July 09, 2009, 21:58:53 by Pick Yer Poison »

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Offline PONTO

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Re: Teper's tilesets
« Reply #10 on: July 09, 2009, 21:12:29 »
And on the second one, if you want to maintain that idea of only having to replace the tileset to shift from day to night, you should duplicate the cow silhouette, on the top, I think.
Why would the cows be in the same place both day and night? Unless they all had heart attacks and froze in instant rigor mortis, they should have moved. :P
Rather change the tileset and get everything the way it was than get two pink sqares, instead. It's mostly for the sake of consistency, really, but I agree it's not that important.

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Offline Teper

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Re: Teper's tilesets
« Reply #11 on: July 13, 2009, 02:42:07 »
These are lovely! Please, do finish Provence. It's a great tileset. How did you make the houses in Provence? Are you just that good with pixels?

Actually it is based on pictures of paintings, which I refined on photoshop, to adapt them to a tileset and make them more sharp. Here's the explanation from the old forum.

Quote
The tileset idea: a dry mediterrannean landscape. I wanted it to have a natural look, without outlines, so I based it on C?zanne an Van Gogh's painting of Provence region in southern France. See here and here

And on the second one, if you want to maintain that idea of only having to replace the tileset to shift from day to night, you should duplicate the cow silhouette, on the top, I think.
Why would the cows be in the same place both day and night? Unless they all had heart attacks and froze in instant rigor mortis, they should have moved. :P
Rather change the tileset and get everything the way it was than get two pink sqares, instead. It's mostly for the sake of consistency, really, but I agree it's not that important.

Well the night cows are rather absurd cause the  usually sleep at night. These should be laid down cows. COs exist for the day version cow, however.

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Offline Cosine

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Re: Teper's tilesets
« Reply #12 on: July 21, 2009, 19:44:31 »
I'm totally using these for my environmental level I'm making. :D
game developer, musician, level designer

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Offline LightningEagle

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Re: Teper's tilesets
« Reply #13 on: July 26, 2009, 23:29:21 »
provence and it's windmill makes me want a Don Quixote de la Mancha reference in a level. X)
Amazing tilesets!

Re: Teper's tilesets
« Reply #14 on: October 10, 2014, 02:49:34 »
Um, is it just me or are the tilesets and screenshots gone? :oops: When I click on the spoilers they're just empty. I checked other threads to see if the spoilers tag is working and it seems to be working. Except for this one. I really want to see Teper's other tilesets - all I know is Provence...