Any clue how much longer we have to wait?

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Offline chipset

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Re: Any clue how much longer we have to wait?
« Reply #45 on: April 02, 2009, 23:16:57 »
Probably the Northern Hemisphere Summer 2009.
:hiddenstar: - thanks AClockworkLemon!

Re: Any clue how much longer we have to wait?
« Reply #46 on: April 03, 2009, 00:17:00 »
..or June through august

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Offline Nifflas

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Re: Any clue how much longer we have to wait?
« Reply #47 on: April 16, 2009, 18:20:13 »
We're aiming to release Night Game in September!

Re: Any clue how much longer we have to wait?
« Reply #48 on: April 17, 2009, 01:15:19 »
augh... summer without...
Lurk more.

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Offline J

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Re: Any clue how much longer we have to wait?
« Reply #49 on: April 17, 2009, 07:43:04 »
But at least you (should) get Cave Story Wii to spend the (majority of) summer with! C)
"flipping around like an idiot" -- Paula

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Offline googoogjoob

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Re: Any clue how much longer we have to wait?
« Reply #50 on: April 17, 2009, 09:36:36 »
But at least you (should) get Cave Story a Wii to spend the (majority of) summer with! C)
good bye

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Offline Dynamite

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Re: Any clue how much longer we have to wait?
« Reply #51 on: April 19, 2009, 17:22:46 »
yay! September ftw  <3

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Offline Kasran

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Re: Any clue how much longer we have to wait?
« Reply #52 on: April 20, 2009, 16:15:18 »
Release it on September 28th. :crazy:
grao!

Re: Any clue how much longer we have to wait?
« Reply #53 on: April 26, 2009, 22:46:11 »
I'm not mad at Nifflas at all. Nicalis on the other hand...
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Offline googoogjoob

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Re: Any clue how much longer we have to wait?
« Reply #54 on: April 26, 2009, 23:26:34 »
I don't think anyone here as ever been mad at Nifflas himself.
good bye

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Offline Dynamite

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Re: Any clue how much longer we have to wait?
« Reply #55 on: April 26, 2009, 23:55:10 »
There's no way he would've changed his mind about making this for wii and change it for PC use only. Seriously, this is every game designers DREAM of having there games not only being played in the PC but worldwide on the WII. I would definatley stick to the wii.

But I'm concerned if he would stop "spending time with us"...like since the wii is global there are heaps of people that don't even know nifflas and they might love NG. It's like Nifflas has gone from making cool PC games for a small forum group (This forum inspired him I guess) to millions of people in the wii.

Edit: And I realised not many people are using the name Nifflas anymore (Like this article) They're using "Nicalis" more. Nifflas is 'growing up' in a way and its a dream for him and we should be proud.

Thank you for listening to my speech  X-P
« Last Edit: April 26, 2009, 23:59:43 by Dynamite »

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Offline googoogjoob

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Re: Any clue how much longer we have to wait?
« Reply #56 on: April 27, 2009, 02:21:40 »
There's no way he would've changed his mind about making this for wii and change it for PC use only. Seriously, this is every game designers DREAM of having there games not only being played in the PC but worldwide on the WII. I would definatley stick to the wii.

This mode of thinking only works under the assumption that a game must be platform-exclusive. (Which it needn't be. EG, World of Goo, Braid, etc.)

Edit: And I realised not many people are using the name Nifflas anymore (Like this article) They're using "Nicalis" more. Nifflas is 'growing up' in a way and its a dream for him and we should be proud.

But, um. I haven't seen anything indicating that Nifflas will continue working with (have games published by) Nicalis after Night Game. (Although this is entirely possible.) Any sort of pride is tainted by the knowledge that large-scale recognition is being shifted from "Nifflas" to "Nicalis", and that the association between the two isn't permanent.

If NG is released with just the Nicalis branding up front, it won't make much difference sales-wise than if it said "Nifflas", since most of the WiiWare market won't be familiar with either. But in the future, if Nifflas's games are published by other companies, he won't have the brand recognition that he would if all his games were released with his name immediately apparent on them, and people unfamiliar with Nifflas won't be drawn to his games by a past familiarity, and each game will be forced to be sold on its own merits. (Not an altogether bad thing critically, but not good financially.)
« Last Edit: April 27, 2009, 07:54:33 by googoogjoob »
good bye