[Challenge] Unnamed yet

  • 31 Replies
  • 8351 Views
*

Offline special_d

  • 176
  • 1
    • View Profile
Re: [Challenge] Unnamed yet
« Reply #15 on: July 05, 2009, 01:56:08 »
Ugh. The second screen reminds me too much of Ascension. That's an annoying level.  <_<

*

Offline Pumpkinbot

  • 1134
  • 20
  • No terrain is too hard. Not even dragons.
    • View Profile
    • My DeviantART page
Re: [Challenge] Unnamed yet
« Reply #16 on: July 05, 2009, 03:00:12 »
Ugh. The second screen reminds me too much of Ascension. That's an annoying level.  <_<
Really...I loved that level. :3 And I love the tileset he used, though the pointy outline could use some un-pointy-ing. :P
A God, a Messiah, an Angel, a King, a Prince, and an All Terrain Vehicle.

Re: [Challenge] Unnamed yet
« Reply #17 on: July 05, 2009, 16:15:06 »
Ascension's a very hard level, so yeah..

The screenie doesn't remind me of it at all though.
Lurk more.

*

Offline RunMan

  • 175
  • 1
    • View Profile
Re: [Challenge] Unnamed yet
« Reply #18 on: July 05, 2009, 19:09:02 »
I made this tileset, before I've finished Ascension ;)

I want to add something unique to RedWood tileset, and I am wondering if it's possible: I want to block somehow animated Knytt, but let Juno go. 1px high block doesn't help.
« Last Edit: July 05, 2009, 19:13:56 by RunMan »

Re: [Challenge] Unnamed yet
« Reply #19 on: July 05, 2009, 23:30:39 »
I made this tileset, before I've finished Ascension ;)

I want to add something unique to RedWood tileset, and I am wondering if it's possible: I want to block somehow animated Knytt, but let Juno go. 1px high block doesn't help.
What do you want exactly?
Lurk more.

*

Offline RunMan

  • 175
  • 1
    • View Profile
Re: [Challenge] Unnamed yet
« Reply #20 on: July 06, 2009, 00:10:03 »
Object which act like a house, with transparent window. A knytt inside this house. Juni who is able to run in front of the house.

That's how I wanted to do that:

0 layer: inside of the house (wallpaper, or something)
3 layer: 1px high blockade, which should stop the Knytt, but not Juni
4 layer: Knytt
5 layer: CO house

Re: [Challenge] Unnamed yet
« Reply #21 on: July 06, 2009, 01:50:16 »
2 px? 3 px? 1 px doesn't work if the animation sequence interferes. Another thing to try is the KSA object. *wink*
Lurk more.

*

Offline special_d

  • 176
  • 1
    • View Profile
Re: [Challenge] Unnamed yet
« Reply #22 on: July 06, 2009, 08:11:12 »
Ugh. The second screen reminds me too much of Ascension. That's an annoying level.  <_<
Really...I loved that level. :3 And I love the tileset he used, though the pointy outline could use some un-pointy-ing. :P

Oh, I like it a lot too, but it can get pretty hard.

*

Offline JC Grim the 'crete reaper

  • 284
  • 1
  • I might be sick, broken, torn to pieces...
    • View Profile
Re: [Challenge] Unnamed yet
« Reply #23 on: July 06, 2009, 10:59:19 »
Object which act like a house, with transparent window. A knytt inside this house. Juni who is able to run in front of the house.

That's how I wanted to do that:

0 layer: inside of the house (wallpaper, or something)
3 layer: 1px high blockade, which should stop the Knytt, but not Juni
4 layer: Knytt
5 layer: CO house

Yeah, KSA would be a good alternative for that, or simply make a CO Knytt that walks back and forth like you want. You can make it big enough and animate it enough to destroy any repetitive look. That's what I do with my custom Knytts.
If you want a vision of the future, imagine a boot stamping on a human face - forever.

- George Orwell

*

Offline RunMan

  • 175
  • 1
    • View Profile
Re: [Challenge] Unnamed yet
« Reply #24 on: July 06, 2009, 11:35:08 »
I thought that I will be able to get what I want without making CO Knytt. I will try with 2px or 3px, but I am afraid that this will stop Juni too.

KSA is great invention, but I wanted to make level avaliable for everyone

Re: [Challenge] Unnamed yet
« Reply #25 on: July 06, 2009, 15:30:17 »
The problem is when an animation places a stray pixel on the ground. Object wallswim.

2 px is Juni's highest up-step, but I still recommend the KSA object.
Lurk more.

*

Offline RunMan

  • 175
  • 1
    • View Profile
Re: [Challenge] Unnamed yet
« Reply #26 on: July 06, 2009, 16:19:56 »
As I said before, KSA's got great potential, but I want this level be avaliable for those who don't want / can't install KSA.

By the way, I've completed all tiles in RedWood tileset. There's a preview under, a little overfilled, but I wanted to use all of the tiles.

Spoiler: (click to show/hide)

Re: [Challenge] Unnamed yet
« Reply #27 on: July 06, 2009, 19:43:13 »
What about the darker background diagonal right?
Lurk more.

*

Offline RunMan

  • 175
  • 1
    • View Profile
Re: [Challenge] Unnamed yet
« Reply #28 on: July 06, 2009, 22:31:19 »
What about the darker background diagonal right?

You got me :(

*

Offline Dandelion

  • 428
  • 0
  • Yay owls!
    • View Profile
Re: [Challenge] Unnamed yet
« Reply #29 on: July 07, 2009, 22:19:08 »
Spoiler: (click to show/hide)

Lovely screen. However, the waterfall looks odd as it seems to be coming from the background but goes over the foreground.

The problem is when an animation places a stray pixel on the ground. Object wallswim.

The default objects don't have any stray pixels do they? 1Pix seems fine to me, but please correct me if I'm wrong.

Check out my tilesets!