[Challenge] Unnamed yet

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Offline special_d

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Re: [Challenge] Unnamed yet
« Reply #15 on: July 05, 2009, 01:56:08 »
Ugh. The second screen reminds me too much of Ascension. That's an annoying level.  <_<

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Offline Pumpkinbot

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Re: [Challenge] Unnamed yet
« Reply #16 on: July 05, 2009, 03:00:12 »
Ugh. The second screen reminds me too much of Ascension. That's an annoying level.  <_<
Really...I loved that level. :3 And I love the tileset he used, though the pointy outline could use some un-pointy-ing. :P
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Re: [Challenge] Unnamed yet
« Reply #17 on: July 05, 2009, 16:15:06 »
Ascension's a very hard level, so yeah..

The screenie doesn't remind me of it at all though.
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Offline RunMan

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Re: [Challenge] Unnamed yet
« Reply #18 on: July 05, 2009, 19:09:02 »
I made this tileset, before I've finished Ascension ;)

I want to add something unique to RedWood tileset, and I am wondering if it's possible: I want to block somehow animated Knytt, but let Juno go. 1px high block doesn't help.
« Last Edit: July 05, 2009, 19:13:56 by RunMan »

Re: [Challenge] Unnamed yet
« Reply #19 on: July 05, 2009, 23:30:39 »
I made this tileset, before I've finished Ascension ;)

I want to add something unique to RedWood tileset, and I am wondering if it's possible: I want to block somehow animated Knytt, but let Juno go. 1px high block doesn't help.
What do you want exactly?
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Offline RunMan

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Re: [Challenge] Unnamed yet
« Reply #20 on: July 06, 2009, 00:10:03 »
Object which act like a house, with transparent window. A knytt inside this house. Juni who is able to run in front of the house.

That's how I wanted to do that:

0 layer: inside of the house (wallpaper, or something)
3 layer: 1px high blockade, which should stop the Knytt, but not Juni
4 layer: Knytt
5 layer: CO house

Re: [Challenge] Unnamed yet
« Reply #21 on: July 06, 2009, 01:50:16 »
2 px? 3 px? 1 px doesn't work if the animation sequence interferes. Another thing to try is the KSA object. *wink*
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Offline special_d

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Re: [Challenge] Unnamed yet
« Reply #22 on: July 06, 2009, 08:11:12 »
Ugh. The second screen reminds me too much of Ascension. That's an annoying level.  <_<
Really...I loved that level. :3 And I love the tileset he used, though the pointy outline could use some un-pointy-ing. :P

Oh, I like it a lot too, but it can get pretty hard.

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Offline JC Grim the 'crete reaper

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Re: [Challenge] Unnamed yet
« Reply #23 on: July 06, 2009, 10:59:19 »
Object which act like a house, with transparent window. A knytt inside this house. Juni who is able to run in front of the house.

That's how I wanted to do that:

0 layer: inside of the house (wallpaper, or something)
3 layer: 1px high blockade, which should stop the Knytt, but not Juni
4 layer: Knytt
5 layer: CO house

Yeah, KSA would be a good alternative for that, or simply make a CO Knytt that walks back and forth like you want. You can make it big enough and animate it enough to destroy any repetitive look. That's what I do with my custom Knytts.
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Offline RunMan

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Re: [Challenge] Unnamed yet
« Reply #24 on: July 06, 2009, 11:35:08 »
I thought that I will be able to get what I want without making CO Knytt. I will try with 2px or 3px, but I am afraid that this will stop Juni too.

KSA is great invention, but I wanted to make level avaliable for everyone

Re: [Challenge] Unnamed yet
« Reply #25 on: July 06, 2009, 15:30:17 »
The problem is when an animation places a stray pixel on the ground. Object wallswim.

2 px is Juni's highest up-step, but I still recommend the KSA object.
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Offline RunMan

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Re: [Challenge] Unnamed yet
« Reply #26 on: July 06, 2009, 16:19:56 »
As I said before, KSA's got great potential, but I want this level be avaliable for those who don't want / can't install KSA.

By the way, I've completed all tiles in RedWood tileset. There's a preview under, a little overfilled, but I wanted to use all of the tiles.

Spoiler: (click to show/hide)

Re: [Challenge] Unnamed yet
« Reply #27 on: July 06, 2009, 19:43:13 »
What about the darker background diagonal right?
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Offline RunMan

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Re: [Challenge] Unnamed yet
« Reply #28 on: July 06, 2009, 22:31:19 »
What about the darker background diagonal right?

You got me :(

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Offline Dandelion

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Re: [Challenge] Unnamed yet
« Reply #29 on: July 07, 2009, 22:19:08 »
Spoiler: (click to show/hide)

Lovely screen. However, the waterfall looks odd as it seems to be coming from the background but goes over the foreground.

The problem is when an animation places a stray pixel on the ground. Object wallswim.

The default objects don't have any stray pixels do they? 1Pix seems fine to me, but please correct me if I'm wrong.

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