Jumping up 'stairs' from screen to screen - always wallswimming?

  • 29 Replies
  • 7641 Views
Re: Jumping up 'stairs' from screen to screen - always wallswimming?
« Reply #15 on: June 23, 2009, 20:20:49 »
Usually that's done with grass.
Lurk more.

*

Offline Shawnachu

  • 223
  • 1
  • Contemplating
    • View Profile
Re: Jumping up 'stairs' from screen to screen - always wallswimming?
« Reply #16 on: June 23, 2009, 21:47:36 »
That would work, but wouldn't the player get confused that he/she is standing on something invisible? (Or nearly invisible)

*

Offline Evil

  • 1112
  • 1
  • 1723
    • View Profile
Re: Jumping up 'stairs' from screen to screen - always wallswimming?
« Reply #17 on: June 24, 2009, 09:49:32 »
You people are stealing my answers  :sad:


So anyways! You can add something shiny or a glowing object that will get the players attention so that they will know they are standing on an object.

*

Offline Firecat

  • 370
  • 52
  • Every bit is important.
    • View Profile
Re: Jumping up 'stairs' from screen to screen - always wallswimming?
« Reply #18 on: June 24, 2009, 13:34:28 »
That would work, but wouldn't the player get confused that he/she is standing on something invisible? (Or nearly invisible)

I dont think so... when they are supoused to being in the tile of a screen down   C)p
There's 110011 kinds of people in the world. Those who understand binary, Those who don't, and those who confuse it with ASCII.

*

Offline Pick Yer Poison

  • 782
  • 3
  • One cool cat.
    • View Profile
Re: Jumping up 'stairs' from screen to screen - always wallswimming?
« Reply #19 on: June 24, 2009, 18:29:26 »
I dont think so... when they are supoused to being in the tile of a screen down   C)p
I think you accidentally the middle of that sentence. :P

*

Offline Hmpf

  • 825
  • 15
  • Now with less rain.
    • View Profile
Re: Jumping up 'stairs' from screen to screen - always wallswimming?
« Reply #20 on: June 24, 2009, 20:09:19 »
Wow, you guys are awesome. Lots of stuff to try here. I think I like the one-pixel line thing best, because it would interfere the least with the look of the screen as I've planned it, but there's one crucial problem with that one: I'm already using two tilesets in that screen, and neither of them has  a one-pixel line. So I'd either have to let one of the tilesets go and replace it with one that has a line like that, which would be painful - I'm a compulsive tileset combiner ;-) - or alter one of them to include the line... Hmm...

[Five days to go to my very last exam; after that, I'll be back at my proper computer, and also, officially jobless - so there should be plenty of time for level building... At least for a while. *g*]

Re: Jumping up 'stairs' from screen to screen - always wallswimming?
« Reply #21 on: June 24, 2009, 21:58:20 »
Either tileset have slopes or grass?
Lurk more.

*

Offline Hmpf

  • 825
  • 15
  • Now with less rain.
    • View Profile
Re: Jumping up 'stairs' from screen to screen - always wallswimming?
« Reply #22 on: June 25, 2009, 20:50:57 »
Nope, they're both brick-based, city-type tilesets. But I've found a workaround: I'm putting the 'staircases' on an extra screen, and am making them from only one of the two tilesets so I can use one of the two-layer ground construction tilesets for the one-pixel line as the second set of the screen. I've already tried, yesterday, and it worked. :-) (I should probably post screenshots sometime, shouldn't I? ;-) I will, when I'm back at my own computer next week. I can't upload stuff to my webspace from work.)

*

Offline LPChip

  • You can only truly help other people by allowing them to fail.
  • 3510
  • 138
  • Excel at the thing you're the best at!
    • View Profile
    • LPChip Interactive
Re: Jumping up 'stairs' from screen to screen - always wallswimming?
« Reply #23 on: June 26, 2009, 09:11:41 »
If you're still not satisfied, you could always build an elevator principle using shifts. You create a place that looks different, and upon touching it (or using the activator (default)) you teleport to the new location one screen above.
on the left, above my avatar.

MODPlug Central Forum
"If I tried to kill you, I'd end up with a big fat hole through my laptop." - Chironex

*

Offline Emeraldfire7

  • 244
  • 0
  • LoZ FTW!
    • View Profile
Re: Jumping up 'stairs' from screen to screen - always wallswimming?
« Reply #24 on: June 26, 2009, 19:22:58 »
if they're nifflas's tilesets you can modify them (he said you can as long as you credit him as the original author) and just put in a line in an unused tile XD although most are done with transparency i believe but its not hard to add a little line in gimp :P2

Re: Jumping up 'stairs' from screen to screen - always wallswimming?
« Reply #25 on: June 26, 2009, 20:09:44 »
If it weren't for the two tilesets on one screen, default tileset 187(?) works wonders.
Lurk more.

*

Offline deadly_feather

  • 5
  • 0
  • Avatar loading...
    • View Profile
Re: Jumping up 'stairs' from screen to screen - always wallswimming?
« Reply #26 on: July 04, 2009, 06:41:07 »
Actually, I got a sight of "stairs" in the level "Secretary for a Day" by SamiH.  8)

Come on, you know you want to download it...right?

Re: Jumping up 'stairs' from screen to screen - always wallswimming?
« Reply #27 on: July 04, 2009, 17:01:06 »
Which method?
Lurk more.

*

Offline TechnoGeek

  • 238
  • 0
  • My new project, Notroid
    • View Profile
Re: Jumping up 'stairs' from screen to screen - always wallswimming?
« Reply #28 on: July 04, 2009, 18:46:36 »
Which method?
it's hard to explain without playing the level, but...it has some issues.
Spoiler: Technogeek's Signature (click to show/hide)

Re: Jumping up 'stairs' from screen to screen - always wallswimming?
« Reply #29 on: July 04, 2009, 19:08:36 »
Almost exact same bug, but on smaller scale..
Lurk more.