Knytt Cave Stories

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Offline AhhCobras

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Re: Knytt Cave Stories
« Reply #15 on: June 27, 2009, 22:25:42 »
No, when I first signed up it asked me to add e-mails for who I wanted to be able to view my documents. So if I made a file on there public, I should be able to just post a link which will connect to it without giving someone permission? Probably I'm just thinking too much into it, I'll try to post a link when I get enough done to warrant a test. Having warp issues right now.

P.S. Thanks again :)


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Offline Pick Yer Poison

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Re: Knytt Cave Stories
« Reply #16 on: June 27, 2009, 23:28:17 »
Oh, I see what you're talking about. It does that every time you upload a file, too; it's completely optional. If you want to just share one file, then after you upload it, there will be a link labeled "Share" next to it. Clicking on this gives you a link which you can then give to people so that they can download that one file. Sorry for the confusion! C)

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Offline minmay

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Re: Knytt Cave Stories
« Reply #17 on: June 28, 2009, 01:23:07 »
An alternative to box.net would be Will Host For Food.  You have unlimited space, and files can be up to 100MB for members/10MB for non-members.  (And 500MB for premium users, but whatever.)

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Offline AhhCobras

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Re: Knytt Cave Stories
« Reply #18 on: July 17, 2009, 19:51:11 »
Ok, I've been working hard on this thing for a while and think I have something that's starting to resemble a game. But now, I need your help! Please test and give me some feedback, there are three areas right now; the very small first cave, Mimiga Village and it's surroundings, and the Egg Corridor. All are finished and playable. Enemies are sparse but present in any place the original game had them. This is one thing I need feedback concerning, another is the difficulty. I planned to make it more an environmental, so don't really want to many discouraging jumps and such, but also don't want to bore you guys ( I know some of you are hardcore :P) One thing I plan to counter that with is a few secret areas, which will add a challenge for those who want it but will not be necessary to see the full game. They will be hidden in a somewhat.. unorthodox manner  :shifty:.. One last thing, after compressing the game I realized I had left out the win tile, so there is really no ending right now. The egg corridor is the last place, so once you've been through there you have pretty much seen it all. I leave you with a few new screenshots, and a plea to play through and let me know what you think. Also *duh* a link to the download, almost forgot that bit :sigh: http://www.box.net/shared/rl9e6864fo

Thanks for your help! Bye!








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Offline Emeraldfire7

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Re: Knytt Cave Stories
« Reply #19 on: July 18, 2009, 05:10:02 »
OMG! lol i cant believe i havent seen this already lol it looks epic, will it have the same music as in the actual cave stories or just default i think it should be the whole 8bit themes lol.. cave story ftw :P2

oh also custom objects are a MUST for this level and will the tilesets be released puplicly (i want to fool around with them >:D)

Re: Knytt Cave Stories
« Reply #20 on: July 18, 2009, 05:54:01 »
oh also custom objects are a MUST for this level
Indeed.
Lurk more.

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Offline Salmoneous

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Re: Knytt Cave Stories
« Reply #21 on: July 18, 2009, 10:08:31 »
I dont see why you would do this project. its very pointless. If someone wants to play cave story then they play cave story. And look at Juni and all the enemies, non of them fits into the cave story graphics.

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Offline Pick Yer Poison

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Re: Knytt Cave Stories
« Reply #22 on: July 18, 2009, 10:13:54 »
I dont see why you would do this project. its very pointless. If someone wants to play cave story then they play cave story. And look at Juni and all the enemies, non of them fits into the cave story graphics.
If everyone took that attitude, Valve would never have made Portal.

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Offline AhhCobras

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Re: Knytt Cave Stories
« Reply #23 on: July 18, 2009, 10:23:34 »
I guess it's the same reason that people make Zelda tilesets, or La Mulana. Well it's a way for me to get some practice using the KS editor for one, and as I said in the beginning I want to hype up the eventual Wiiware release of Cave Story. I doubt there are many people who don't know about CS, but if any I hope this will make them seek it out as well. Also it isn't only a direct copy, a lot of areas will have to be tweaked quite a bit because of the lack of a scrolling screen. Also, I think I mentioned before that I will put a few hidden extra levels in for those of you who need challenging jumping puzzles and such things. Though I agree the graphics don't fit well together, but not much I can do to change that.

oh also custom objects are a MUST for this level
Indeed.

You mean for enemies? or what? I did make CO's out of a few things, but just so they would show in the foreground, in front of Juni. The music is from the original soundtrack, so most places should have the same feel from CS. As far as tilesets, if you really like them, go ahead and use them (just copy them out of the level folder) as long as you 1. leave the credit at the bottom alone (unless you modify the tileset, then you can cram your name in there somewhere :P) and 2. declare publicly how awesome Cave Story truly is!  ;)


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Offline googoogjoob

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Re: Knytt Cave Stories
« Reply #24 on: July 18, 2009, 10:31:18 »
I dont see why you would do this project. its very pointless. If someone wants to play cave story then they play cave story. And look at Juni and all the enemies, non of them fits into the cave story graphics.
If everyone took that attitude, Valve would never have made Portal.

Lolwut. Portal isn't a clone of an existing game- it's a major expansion upon the ideas present in a smaller, less polished game.

The product of this project, however, will inevitably be less polished than the original. To be honest, I think just taking a tile-based game and then forcing its layout into another tile-based game is rather futile. I'd find a reimagining of Cave Story so that it works in KS to be much more interesting than a dedicated if awkward clone. (I mean, like, borrow ideas from Cave Story's level design, and use its graphics, but use the ideas and graphics in a way that suits KS's gameplay and focus on atmosphere.)
good bye

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Offline Emeraldfire7

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Re: Knytt Cave Stories
« Reply #25 on: July 20, 2009, 07:55:26 »
I think the REAL reason people make clones (or why knytt Cave stories is being created) is to take away sortof from gameplay to add a more environmental effect, to allow theplayer to take time to observe the EPIC retro-ish graphics that cave story offers... just a side note why do people make covers for songs? it's essentially the same reason for game clones, to give tribute to games that people enjoy  C) thought i'd give my word on this topic :P2

I cant wait for this to be released

also i agree with goog :shifty: to some extent  XD

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Offline Salmoneous

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Re: Knytt Cave Stories
« Reply #26 on: July 20, 2009, 11:38:14 »
I think the REAL reason people make clones (or why knytt Cave stories is being created) is to take away sortof from gameplay to add a more environmental effect, to allow theplayer to take time to observe the EPIC retro-ish graphics that cave story offers...

Hahahahaha

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Offline googoogjoob

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Re: Knytt Cave Stories
« Reply #27 on: July 20, 2009, 12:36:54 »
I think the REAL reason people make clones (or why knytt Cave stories is being created) is to take away sortof from gameplay to add a more environmental effect, to allow theplayer to take time to observe the EPIC retro-ish graphics that cave story offers... just a side note why do people make covers for songs? it's essentially the same reason for game clones, to give tribute to games that people enjoy  C) thought i'd give my word on this topic :P2

While Cave Story's graphics are good, I don't think they can carry the weight of an entire level.

And the best cover versions of songs are typically the ones least like the originals- cf Joe Cocker's cover of With a Little Help from My Friends, Jose Feliciano's cover of Light My Fire, etc.
good bye

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Offline Emeraldfire7

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Re: Knytt Cave Stories
« Reply #28 on: July 21, 2009, 06:29:15 »
i mean like cover bands or tribute bands... but still X-P

Offtopic-nes ends now :nuts:

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Offline AhhCobras

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Re: Knytt Cave Stories
« Reply #29 on: July 24, 2009, 12:55:00 »
So you guys think it should be used for an original, non-environmental style level, or the graphics just don't fit enough that it will never look right?


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