Knytt Online World

  • 167 Replies
  • 72336 Views
Re: Knytt Online World
« Reply #75 on: May 21, 2009, 01:39:05 »
So, would peer to peer mean you can't really get full access to the world. Just a few players?
Lurk more.

*

Offline Didriking

  • 89
  • 0
  • The King of Umbrellas
    • View Profile
Re: Knytt Online World
« Reply #76 on: May 21, 2009, 09:07:57 »
P.S. I'm pretty sure Salmoneous was Elder before he was Cactus Hat. I like Elder best too.

Salmoneous reminds me of Salmon..it also reminds me of a guy called salamon who's an idiot.

Why is there a disscusion of my name?

um.. anyway.
My idea is fully based on boxtops.
I have nothing agenst Dynamites idea, I just think it needs a little more thought.
And if you want to do it, Dynamite, Do it!

Becuase you change it too much D:

So, would you still like an overworld from where players choose levels, or...?
-place holder-

*

Offline Salmoneous

  • 1001
  • 25
    • View Profile
Re: Knytt Online World
« Reply #77 on: May 21, 2009, 23:13:26 »
Becuase you change it too much D:

Sorry about that.

So, would you still like an overworld from where players choose levels, or...?

Some kind of overworld where you can aces the levels from.
An overworld would be good for many things.
It could be a meeting place for players.

And I thought about a point system.
After beating a level you will get points, depending on the level difficulty.
For the points you can buy outfits and stuff in the overworlds knyttish shops.
And in the overworld there could be mini games you can play with friends and compete for more points.
So the overworld would be a place where players could hang out when tired of playing levels.

Re: Knytt Online World
« Reply #78 on: May 22, 2009, 01:18:54 »
And I thought about a point system.
After beating a level you will get points, depending on the level difficulty.
For the points you can buy outfits and stuff in the overworlds knyttish shops.
And in the overworld there could be mini games you can play with friends and compete for more points.
So the overworld would be a place where players could hang out when tired of playing levels.
Bah. Why not just a simple Knytt community like in the video?
Lurk more.

*

Offline Kasran

  • 407
  • 6
  • TRANSFENESTRATIVE EGRESS
    • View Profile
Re: Knytt Online World
« Reply #79 on: May 22, 2009, 03:18:22 »
Here's our problem. We plan all these features and doo-dads for a later version of the game without getting the basic engine done.
I propose that all discussion of future features cease untilwe have a working engine where players can see other players.
grao!

*

Offline Didriking

  • 89
  • 0
  • The King of Umbrellas
    • View Profile
Re: Knytt Online World
« Reply #80 on: May 22, 2009, 10:29:14 »
Becuase you change it too much D:

Sorry about that.

So, would you still like an overworld from where players choose levels, or...?

Some kind of overworld where you can aces the levels from.
An overworld would be good for many things.
It could be a meeting place for players.

And I thought about a point system.
After beating a level you will get points, depending on the level difficulty.
For the points you can buy outfits and stuff in the overworlds knyttish shops.
And in the overworld there could be mini games you can play with friends and compete for more points.
So the overworld would be a place where players could hang out when tired of playing levels.

Right, then I'm all with you.

But as the others say, we should focus on this:
Quote
Some kind of overworld where you can aces the levels from.
An overworld would be good for many things.
It could be a meeting place for players.
for now.

I think getting a basic engine and atleast a small overworld should be top priority. After that, we should get a way to access levels.
-place holder-

*

Offline Joozey

  • 122
  • 0
  • It's a clockwork universe.
    • View Profile
Re: Knytt Online World
« Reply #81 on: May 22, 2009, 13:09:47 »
Follow the Kasran, people  :P2
Gears grinding on maximum power, belts slipping to high speed.<br />In name of Her Majesty Victoria, FULL THRUST INTO ARMADA!

*

Offline Salmoneous

  • 1001
  • 25
    • View Profile

*

Offline Joozey

  • 122
  • 0
  • It's a clockwork universe.
    • View Profile
Re: Knytt Online World
« Reply #83 on: May 22, 2009, 17:27:28 »
Dynamite did not.
Gears grinding on maximum power, belts slipping to high speed.<br />In name of Her Majesty Victoria, FULL THRUST INTO ARMADA!

*

Offline googoogjoob

  • Forum Walrus
  • 823
  • 9
  • The Walrus is me.
    • View Profile
    • I have a LiveJournal. Yes. I do.
Re: Knytt Online World
« Reply #84 on: May 22, 2009, 17:59:30 »
good bye

*

4a

Re: Knytt Online World
« Reply #85 on: May 22, 2009, 18:54:00 »
Owned.

What it's in the video looks the most agreeable to me, compared with some of what I've read in this thread.

*

Offline Joozey

  • 122
  • 0
  • It's a clockwork universe.
    • View Profile
Re: Knytt Online World
« Reply #86 on: May 22, 2009, 19:38:27 »
I have received his source, and that was not even near finished.
But it was based on Knytt Stories rather than Knytt.
And since the thread started with the knytt stories version, I assume that is the latest one, and that's the one we talk about.
« Last Edit: May 22, 2009, 19:45:34 by Joozey »
Gears grinding on maximum power, belts slipping to high speed.<br />In name of Her Majesty Victoria, FULL THRUST INTO ARMADA!

*

Offline googoogjoob

  • Forum Walrus
  • 823
  • 9
  • The Walrus is me.
    • View Profile
    • I have a LiveJournal. Yes. I do.
Re: Knytt Online World
« Reply #87 on: May 22, 2009, 19:50:48 »
Nobody said anything about it being finished. Kasran suggested that it's most important to establish a working engine, and the ability to see other players. The video shows a working engine, and two players. (And not much else.)

The video was posted nearly eight months ago, and Dynamite didn't dump the project immediately after posting it, so there must be some progress beyond the absolute basics on display in the video.

Also- since the video clearly shows a basically functional multiplayer setup (and chat dealy), and since Knytt is open-source- would it be possible to set up just Knytt itself with multiplayer? (No chat, even. That'd get distracting.) I'd be really interested in having multiplayer Knytt, especially since it wouldn't involve any controversial new features, and it'd be good PR, showing that the project is really possible.
good bye

*

Offline Joozey

  • 122
  • 0
  • It's a clockwork universe.
    • View Profile
Re: Knytt Online World
« Reply #88 on: May 22, 2009, 19:58:08 »
I have never seen the source of knytt online, just the source of knytt stories online, which is frankly a whole new engine, and the multiplayer must have been made from scratch. The progress in this source was much less than in the video. It connects, but that's all. A black square represents the other player, no chat, no "move to next screen".

Yes, it would be possible to set up knytt with multiplayer, without chat. And that's what I've been doing the last 3 months, though not with knytt but with the latest official knytt stories build from Nifflas. Players are moving around, but somehow I screwed up the engine cleaning loop, and I have no idea why.

To a further notice, I have set up an SVN server with the knytt stories online project set up there.
If anyone is interested, and you have Multimedia Fusion and a little knowledge with subversioning, feel free to PM me and I'll send you the SVN details.
Gears grinding on maximum power, belts slipping to high speed.<br />In name of Her Majesty Victoria, FULL THRUST INTO ARMADA!

*

Offline googoogjoob

  • Forum Walrus
  • 823
  • 9
  • The Walrus is me.
    • View Profile
    • I have a LiveJournal. Yes. I do.
Re: Knytt Online World
« Reply #89 on: May 22, 2009, 20:03:00 »
...wait since when is there Knytt Online and Knytt Stories Online as separate things? :S And why, if there was already so much progress on the one?
good bye