In order to connect to a mysql database, you must have mysql installed locally. If you have a webserver with mysql installed on it, it is most likelly the case that a firewall blocks your connection to mysql because its not locally. You can talk with your webhosting to verify that, and they might be able to open a connection for your ip so you can develop.
My hostings, Nifflas' hosting and J's hosting, all block mysql connections if they're not locally unless you have an IP added to the whitelist of the firewall and in Nifflas' and my case, also in cPanel.
Ofcource, you could also compile the build, upload it, and then test
Well, that's actually a funny story. When I bought a domain on my host, applications could hook up on that domain's database just fine. Then they changed security policies, and gone was my connection. I sent them mails, and they offered me to move to a different server where this was still allowed. I gladly accepted. Now they closed this server's external security as well, and I am tired of mailing them once again. But since it's so cheap (~20 euro a year) I stick to here.
So, now I have a database set up locally. But for some reason, since a reinstall of Vista nothing seems to work fine anymore. phpMyAdmin works via my local web server, but applications still can't connect to the database. It's not an issue of MMF2, because more of my C applications refuse to work.
(to be continued...)
As for the browser stuff.
Vitalize is a plugin made by clickteam to put games online.
Here is a page with all kinds of multimedia fusion games:
http://www.madword.com/So it's perfectly possible.
There could be buttons that need to be held down to open doors, so one player would have to hold the button while the other goes through.
A lso maybe make it possible to piggy-back another player to help him reach a higher ledge? (that one might be hard, but it'd make coop gameplay fun)
Yes it makes coop fun, but also deviates alot from the original game, which I feel somewhat bad about. If people make games for online multiplayer, I think they should still be playable on single player, just to not ruin the fun for those who have very limited availability to the internet. IMO, Knytt is one of those games that should be available to everyone, with or without internet. And that includes the custom levels. I'd be pretty disappointed if I could not play an awesome looking level just because it's multiplayer only.
Anyway, it's just a matter of opinion. I'm not sure if that statement is even valid in practice.