Knytt Online World

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Re: Knytt Online World
« Reply #105 on: June 02, 2009, 00:45:20 »
Lurk more.

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Offline Dynamite

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Re: Knytt Online World
« Reply #106 on: June 02, 2009, 13:24:54 »
What Joozey and I are trying to achieve is so you host you own Knytt levels and you can play them with other people online, but this is cool cause you can make a level that requires 2 or more people to finish it.

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Offline Salmoneous

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Re: Knytt Online World
« Reply #107 on: June 02, 2009, 15:08:03 »
What Joozey and I are trying to achieve is so you host you own Knytt levels and you can play them with other people online, but this is cool cause you can make a level that requires 2 or more people to finish it.

Sounds awesome, I could never have thought that out. You idea-stealers.  :/

Re: Knytt Online World
« Reply #108 on: June 03, 2009, 01:25:25 »
What Joozey and I are trying to achieve is so you host you own Knytt levels and you can play them with other people online, but this is cool cause you can make a level that requires 2 or more people to finish it.
Oooh. You mean there can be a level such that one guy must fall to his doom in the pit of spikes to let the others get out?
Lurk more.

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Offline Joozey

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Re: Knytt Online World
« Reply #109 on: June 03, 2009, 10:28:54 »
Well that?s the whole point in multiplayer, isn?t it :p.
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Offline Dynamite

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Re: Knytt Online World
« Reply #110 on: June 03, 2009, 12:18:02 »
What Joozey and I are trying to achieve is so you host you own Knytt levels and you can play them with other people online, but this is cool cause you can make a level that requires 2 or more people to finish it.

Sounds awesome, I could never have thought that out. You idea-stealers.  :/

Well we loved your ideas so we decided to use them.  :D

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Offline Salmoneous

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Re: Knytt Online World
« Reply #111 on: June 04, 2009, 15:59:46 »
What Joozey and I are trying to achieve is so you host you own Knytt levels and you can play them with other people online, but this is cool cause you can make a level that requires 2 or more people to finish it.

Sounds awesome, I could never have thought that out. You idea-stealers.  :/

Well we loved your ideas so we decided to use them.  :D

Ok... I thought you hated my ideas.
Could I help in any way?

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Offline Joozey

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Re: Knytt Online World
« Reply #112 on: June 05, 2009, 20:38:24 »
Yeah if you have multimedia fusion, or networking knowledge.
Gears grinding on maximum power, belts slipping to high speed.<br />In name of Her Majesty Victoria, FULL THRUST INTO ARMADA!

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Offline Evil

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Re: Knytt Online World
« Reply #113 on: June 06, 2009, 03:12:11 »
The game will lag if the user has horrible internet connection... DX

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Offline Bored2death

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Re: Knytt Online World
« Reply #114 on: June 06, 2009, 03:17:40 »
The game will lag if the user has horrible internet connection... DX

Um... don't you mean XD? Anyway, sounds totally awesome, can't wait!
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Offline Dandelion

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Re: Knytt Online World
« Reply #115 on: June 06, 2009, 03:30:44 »
The game will lag if the user has horrible internet connection... DX

Um... don't you mean XD?
XD Is a bit happy in this context. Anyway, this sounds cool! Allthough lag would be pretty much inevitable. :(

Check out my tilesets!

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Offline Bored2death

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Re: Knytt Online World
« Reply #116 on: June 06, 2009, 03:47:34 »
I meant, just switch the letters... instead of DX, X/D (there, no face this time XD)... woops!
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Offline moleherd

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Re: Knytt Online World
« Reply #117 on: June 09, 2009, 21:46:48 »
Hi how work goes on? What have you done yet?

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Offline Dynamite

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Re: Knytt Online World
« Reply #118 on: June 09, 2009, 23:52:57 »
I've almost finished the movement engine, I just have a few glitches to fix and some finishing up to do  ;)

So the Movement Engine:

80% done

Hosting levels, main menu, registering, and log in:

10% done

Total game progress:
50% done
« Last Edit: June 09, 2009, 23:55:32 by Dynamite »

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Offline Krumel

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Re: Knytt Online World
« Reply #119 on: June 10, 2009, 00:10:40 »
Wuuuhuuu!! \o/