Knytt Online World

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Offline Bored2death

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Re: Knytt Online World
« Reply #90 on: May 22, 2009, 20:03:46 »
I love the idea of a multiplayer knytt games, but what if it was designed where you could challenge another player to a test of skills on, say, a difficult level, just as a way to have competition. Also, somewhat related, if we had this system, we could choose the best overall player to rate the levels for a "score" system mentioned in another topic... but that is a little off topic...
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Offline Joozey

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Re: Knytt Online World
« Reply #91 on: May 22, 2009, 20:06:52 »
Googoojoob: I don't know, I got this source from moleherd, and the readme.txt says:
Quote
The project was created by Andrew Noel (Dynamite) and was passed onto Moleherd.

This particular version was based upon an older build of KS though, so I decided to do this from scratch again with the newest build.
Gears grinding on maximum power, belts slipping to high speed.<br />In name of Her Majesty Victoria, FULL THRUST INTO ARMADA!

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Offline moleherd

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Re: Knytt Online World
« Reply #92 on: May 22, 2009, 23:57:53 »
Hello. I wasn?t there for a while. But when I came there I state that there is not to much change in there. There are still people who post their ideas. I know that you have ideas and you want to tell them to us and get them into the game but we should start with basic game (as it was spoken many times before). I recomend to Joozey and Dynamite do theire work (good work boys). They do lot of work to make this game. So please hide your ideas to the future when basic version of game will be done. If you want to help so program something, made graphic or music. Nothing else isn?t needed now.


Your Moleherd

P.S.: GO BOYS !!!

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Offline Bored2death

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Re: Knytt Online World
« Reply #93 on: May 23, 2009, 03:50:49 »
Don't you mean: nothing else is need, not isn't?
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Offline moleherd

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Re: Knytt Online World
« Reply #94 on: May 23, 2009, 07:09:42 »
Don't you mean: nothing else is need, not isn't?
yes sorry :)

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Offline Dynamite

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Re: Knytt Online World
« Reply #95 on: May 23, 2009, 11:52:23 »
The progress I made with the engine after I posted the Youtube video failed.

What I mean is, the Youtube video is pretty everything that's working in the engine. I have upgraded the engine but that is the reason I gave up. Ever since I added more features the engine and coding began collapsing and nothing started working again.

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EDIT: Actually, If I remember clearly, after I saw the "Knytt Online Concept idea" post in the old forum (I can't find that post anymore :( ) I made a comment saying something like:

"Making an online game is quite simple. I've been working with a few online games for a while and I might help out if a project ever starts."

After a while I received a PM from Moleherd saying something like

"I read your comment on the 'Knytt Online Concept' post and I was wondering if you want to start the project with me."

This was like 1 year ago so I don't remember much.
Anyways, straight away when I received that PM, I began working on the first Knytt Online engine. I finished the engine in about 1 hour. That online engine is the same online engine that is in the video. After another few months there haven't been much updates other than the level design and more.
« Last Edit: May 23, 2009, 12:03:28 by Dynamite »

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Offline Joozey

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Re: Knytt Online World
« Reply #96 on: May 23, 2009, 12:24:27 »
An hour? That was fast :D.
Why don't you join in again Dynamite? We only aim to get the basics done, and the network stuff (joining and leaving a server in a list) works fine enough, it's just the rest that I fail on X).
Gears grinding on maximum power, belts slipping to high speed.<br />In name of Her Majesty Victoria, FULL THRUST INTO ARMADA!

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Offline Didriking

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Re: Knytt Online World
« Reply #97 on: May 23, 2009, 23:26:17 »
I wanna help.

I can, uhm... I can... I can make funny propaganda, yes, yes I can! :crazy:
-place holder-

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Offline Dynamite

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Re: Knytt Online World
« Reply #98 on: May 25, 2009, 07:37:13 »
Good news! I've un-abandoned this project!  :crazy:

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Offline LimeLemon

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Re: Knytt Online World
« Reply #99 on: May 25, 2009, 08:43:43 »
So we are getting a Knytt Online after all? :D
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Offline Dynamite

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Re: Knytt Online World
« Reply #100 on: May 25, 2009, 09:05:40 »
Yes, but it could be a while.

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Offline moleherd

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Re: Knytt Online World
« Reply #101 on: May 25, 2009, 20:09:42 »
 :)

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Offline Feline Monstrosity

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Re: Knytt Online World
« Reply #102 on: June 01, 2009, 23:53:33 »
Hurray! Excellent news! C)p
"In the world there is nothing more submissive and weak than water. Yet for attacking that which is hard and strong nothing can surpass it. "  ~Lao Tzu

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Offline Kasran

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Re: Knytt Online World
« Reply #103 on: June 01, 2009, 23:55:24 »
Oh, this is excellent! :D

Will you release at least a partial source so others can make their own online games? Because that would be awesome.
grao!

Re: Knytt Online World
« Reply #104 on: June 02, 2009, 00:23:07 »
W000000000-t h00000! \\\\o////