Made it up to the first room in the castle, but then I had a good hard look at myself and stopped playing.Playing difficult levels for the sake of completing them seems rather hollow to me. Although I think the hardcore Knytt players (you know, those that keep insisting to the designer a level labelled hard is actually easy) should have a ball with this one.For the most part decent and interesting combinations of challenges. Personally though I hold the view that if you're going to put the player through a hard time at least supplement it with consistent ambience/music and proper backdrops.
To make music repeat, resave it as ambiance, then use it as ambiance, instead (don't replace standard ambiances, though, and save the ambiance in you world folder).
I beat it!Wow. I'm impressed. You made it hard, but not in a cheap way.Great level design.Really....Heh...It wasn't THAT hard....
The REAL Advanced version being the one without save points? No thanks. That doesn't make it harder, all it does is making the level less fun to play.
I figured the 'absolute extreme' people would find something to do with trying to beat it. I know there are people that like challenges like that where they try to get through something without saving even once which is where the idea came from- in retrospect it isn't fun for most people though, but that's why there's the version with a lot of save points.(PS: I can't even beat the version with no save points...but I imagine someone out there will one day do it.)
I love challenges, I do, but only if they are fun to do.Here's an idea:Let's say...You have 1000 points.Run through the level. When you die, that's minus 5 point. If you use a save point, 10 points off.Try to finish it as fast as possible while keeping your points up.I think I'll try it...Someday.