[Lunatic] [Challenge] MW's 'Unbeatable' Level

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[Lunatic] [Challenge] MW's 'Unbeatable' Level
« on: June 09, 2009, 21:55:41 »
Due to some complaints about how easy my other 'hard' modes were, I created a level given the name 'unbeatable.'

Spoiler: (click to show/hide)

Spoiler: (click to show/hide)

Links:
Basic version:
http://www.knyttlevels.com/levels/Mystery%20Wolf%20-%20MW%27s%20%27Unbeatable%27%20Level%20V2.knytt.bin

REAL Advanced players only!:
http://www.knyttlevels.com/levels/Mystery%20Wolf%20-%20%27Unbeatable%27%20Level%20-%20No%202nd%20Chances%20V2.knytt.bin

Differences between The first versions and V2:
There's only one difference- you don't start up with the 'run' ability in V2. it was a glitch in the first version that I didn't notice in test mode- you are intended to pick up the run ability later so I suggest playing the V2 if you want to play it correctly. The links above are both V2 so the glitch is fixed.

Differences between Basic and Advanced player versions:
Only one- there are no save points in the advanced player ones (Hence the name- 'No 2nd chances') it's not as hard as it is frustrating as you get no 2nd chances. If you die at any part in the game, you start all over. I have been unable to beat this version myself, but I can beat the obstacles one at a time.

Screenshots:
On the attachments. Note that some are slightly off due to the shots being taken in test mode- you may not have the power up when you get to that screen.

Any complaints stating the game is too hard WILL be ignored.


« Last Edit: June 10, 2009, 00:40:54 by Mystery_Wolf »

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Offline Bored2death

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Re: [Lunatic] [Challenge] MW's 'Unbeatable' Level
« Reply #1 on: June 09, 2009, 22:15:29 »
That is crazy... just for laughs, you should have labeled it hard X-P
Spoiler: Achievements (click to show/hide)

Re: [Lunatic] [Challenge] MW's 'Unbeatable' Level
« Reply #2 on: June 10, 2009, 00:42:36 »
That is crazy... just for laughs, you should have labeled it hard X-P
Mmm..I'm not that mean to people. Just enough to make them literally pull their hair out- and that was when the games I made were too easy!

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Offline Evil

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Re: [Lunatic] [Challenge] MW's 'Unbeatable' Level
« Reply #3 on: June 10, 2009, 00:46:57 »
downloading...advanced

the beggining, all you had to do was walk..nothing hard there =\

the real fun started at the midway (castle and stuff)

>:D
« Last Edit: June 10, 2009, 01:47:02 by Evil »

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Offline Squeegy

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Re: [Lunatic] [Challenge] MW's 'Unbeatable' Level
« Reply #4 on: June 10, 2009, 00:50:07 »
This looks like a job for StoriesKnytt and Camstudio.


Invisible blocks are for sissies! Use natural formations dammit!

Re: [Lunatic] [Challenge] MW's 'Unbeatable' Level
« Reply #5 on: June 10, 2009, 01:26:54 »
This looks like a job for StoriesKnytt and Camstudio.
I can't say who they are. If they can beat the one where there's no save points, then boy do I envy them >.>

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Offline Dandelion

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Re: [Lunatic] [Challenge] MW's 'Unbeatable' Level
« Reply #6 on: June 10, 2009, 01:31:02 »
CamStudio is a screen recorder. It records your computer screen. I don't know who StoriesKnytt is though.

Check out my tilesets!

Re: [Lunatic] [Challenge] MW's 'Unbeatable' Level
« Reply #7 on: June 10, 2009, 01:42:00 »
CamStudio is a screen recorder. It records your computer screen. I don't know who StoriesKnytt is though.
Oh I see. I do have a recording program I could use for it (Although it might make me lag which could kill me easily.)
But maybe if more people want to see it I'll try it.

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Offline Pumpkinbot

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Re: [Lunatic] [Challenge] MW's 'Unbeatable' Level
« Reply #8 on: June 10, 2009, 01:42:54 »
Lemme see. *downloads*
EDIT: Meh. More frustrating that difficult. Difficult=good. Frustrating=bad. Know the difference. ;)
« Last Edit: June 10, 2009, 01:47:05 by Pumpkinbot »
A God, a Messiah, an Angel, a King, a Prince, and an All Terrain Vehicle.

Re: [Lunatic] [Challenge] MW's 'Unbeatable' Level
« Reply #9 on: June 10, 2009, 02:01:48 »
downloading...advanced

the beggining, all you had to do was walk..nothing hard there =\

the real fun started at the midway (castle and stuff)

>:D
I'm kind of surprised someone made it so far that fast. I'm glad you found some of it fun though.

Re: [Lunatic] [Challenge] MW's 'Unbeatable' Level
« Reply #10 on: June 10, 2009, 02:07:18 »
Lemme see. *downloads*
EDIT: Meh. More frustrating that difficult. Difficult=good. Frustrating=bad. Know the difference. ;)
The game itself was designed to be as hard as I could make it while still being able to make it PAST an obstacle. Something so hard is bound to be frustrating to some people- and if you don't like games that are designed to be very hard, you don't have to play them.

Re: [Lunatic] [Challenge] MW's 'Unbeatable' Level
« Reply #11 on: June 10, 2009, 02:10:18 »
Lemme see. *downloads*
EDIT: Meh. More frustrating that difficult. Difficult=good. Frustrating=bad. Know the difference. ;)
There is also a fine line between skill and luck.

EDIT: The first challenge was a lot harder than the others thus far. I mean a lot

EDIT EDIT: Some of these challenges aren't so hard as tedious, like the black blocks, laser one.

EDIT EDIT EDIT: Yay. I beat it. Nice level.
« Last Edit: June 10, 2009, 05:42:23 by Purple Pineapple »
Lurk more.

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Offline Squeegy

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Re: [Lunatic] [Challenge] MW's 'Unbeatable' Level
« Reply #12 on: June 12, 2009, 03:27:53 »
CamStudio is a screen recorder. It records your computer screen. I don't know who StoriesKnytt is though.
Google is your friend.


Invisible blocks are for sissies! Use natural formations dammit!

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Offline Diago

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Re: [Lunatic] [Challenge] MW's 'Unbeatable' Level
« Reply #13 on: June 12, 2009, 11:35:47 »

Made it up to the first room in the castle, but then I had a good hard look at myself and stopped playing.

Playing difficult levels for the sake of completing them seems rather hollow to me. Although I think the hardcore Knytt players (you know, those that keep insisting to the designer a level labelled hard is actually easy) should have a ball with this one.

For the most part decent and interesting combinations of challenges. Personally though I hold the view that if you're going to put the player through a hard time at least supplement it with consistent ambience/music and proper backdrops.

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Offline Budja

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Re: [Lunatic] [Challenge] MW's 'Unbeatable' Level
« Reply #14 on: June 12, 2009, 12:21:33 »
I think the challenges here are more creative than most lunatic levels.
I am not finding it too frustrating, this is more enjoyable that pixel-perfect jumping levels.

I like it.  :)