Sorry for being nonresponsive! I was in Indianapolis for a few days. Time for a
wall of text! Only speeding up when you bounce on the ground does
not violate the WaDF physics. Try running into a wall while holding S, and you'll gain no speed (I tested to make sure). You only speed up if you hit the
ground while holding S/Left Shift. You lose speed while holding A/Left Control either way, though.
As for the red and white ball masks, well, I've got them working now. I had to leave the head of a dead hedgehog ball in the bed of the red mask, but I've got them working now.
As for the gravity, I've made an interesting discovery. The only balls in WaDF
that actually have gravity are the glass ball
and the iron ball
. All the others just have pseudo-gravity, where they just sort of float down at a constant speed. So the question here is, do we cut out the gravity, or just keep going with it?
I don't know how that glitch keeps happening, but it
does seem to have something to do with the corners. Also, I have discovered that you can get out of it by pressing A/Left Control.