So you basically increased the size of the room, sort of turning it into a big 'stage', and made the camera focus on separate sections of this stage to give the impression that you're actually moving from room to room, but you're actually just moving on the stage?
If it's just a big level, i need to know how to increase the size of the room. That tiny level square in game maker is nothing like the level editor from knytt stories, which just went FOREVUUUUUR in all directions. Imagine the possibilities!
You've got it!
Also, it deactivates objects outside the current screen, so that e.g. enemies on another screen won't chase/shoot at you. As for changing the room size, there are two factors. First, there's the actual size of the room itself, which you just change in the "Settings" tab of the room editor. Then there's the screen size (which is currently 320x320 or something). You can change that by changing the width and height view 0 in the "Views" tab of the room editor. For best results, try to make sure that the room width can be divided equally by the view width and the room height can be equally divided by the view height.
Still, i have pro right now, but i can always switch back to lite. Only reason i have pro right now it's because coding language is apparently easier and the current version uses it for controls.
Then I guess if youffle213 has Pro as well, we may want to go with the Pro version. If not, then the multiple areas can be implemented in Lite as well.
Actually, scratch that. I think that we probably want to go with Pro for sure, or else particle effects will be difficult to impossible, since without Pro you'd have to use actual object instances for each particles (meaning major slowdowns).
Oh, and my version doesn't use it for controls, it uses it for the "squash effect." Sorry about the confusion!