[Challenge/Very hard/Normal] The super hard level

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Offline Dandelion

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Re: [Challenge/Very hard/Normal] The super hard level
« Reply #15 on: June 08, 2009, 04:50:08 »
What are you two talking about?!

Just stick no-climb blocks under all the doorframes.
Of course. That would work, I didn't think of that. :) But I'm too lazy to upload a bugfix version, at least right now.

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Offline Evil

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Re: [Challenge/Very hard/Normal] The super hard level
« Reply #16 on: June 08, 2009, 05:10:17 »
No it wouldnt.

It would just let you wallswim, but you can't climb

You can try treating the shift as a custom object? Its a good idea ..if it works...:3

Re: [Challenge/Very hard/Normal] The super hard level
« Reply #17 on: June 08, 2009, 05:18:37 »
Evil, seriously. What are you talking about?
Lurk more.

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Offline TheSquashedOrange

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Re: [Challenge/Very hard/Normal] The super hard level
« Reply #18 on: June 08, 2009, 12:20:22 »
I played through the normal version, (felt more towards hard in my opinion) a fun level, (that bit when you had to backtrack after getting the eye made me swear several times X)) the graphics in some areas could have been a little better, but that didn't really matter so much.

Overall I still liked it quite alot, I'll probably updates this post when I get around to trying the very hard version (god spare me :shocked:.)

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Offline Dandelion

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Re: [Challenge/Very hard/Normal] The super hard level
« Reply #19 on: June 08, 2009, 19:04:07 »
Good luck on the hard version. If normal made you swear, you'll need it. X-P Evil, I'm really confused. Shifts can't be custom objects. COs can only be decorations, they can't even be solid.

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Offline Bored2death

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Re: [Challenge/Very hard/Normal] The super hard level
« Reply #20 on: June 08, 2009, 19:47:04 »
I don't even see any wallswims. Screen coordinates? Maybe it's because I'm using KSA, but that shouldn't affect it...
Spoiler: Achievements (click to show/hide)

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Offline Dandelion

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Re: [Challenge/Very hard/Normal] The super hard level
« Reply #21 on: June 09, 2009, 09:24:38 »
x1000 y1000, with a copy of the screen at x1000 y1006. If you hold up while entering the green house, you sometimes wallswim. It's not doing it right now though, not for me.

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Offline Evil

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Re: [Challenge/Very hard/Normal] The super hard level
« Reply #22 on: June 09, 2009, 12:39:10 »
You have to be running silly

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Offline utherdoul

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Re: [Challenge/Very hard/Normal] The super hard level
« Reply #23 on: June 09, 2009, 14:44:40 »
I haven't played this yet, but from the sound of it, you've got some wallswims after entering a shift, right? If you set the shift to 'spot', it'll shift Juni to the centre of the tile co-ordinates, so if there's a slight object under her that she can wallswim into, a spot shift should dump her on top of it instead.

I'll download this and give it a try when I get home...

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Offline RunMan

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Re: [Challenge/Very hard/Normal] The super hard level
« Reply #24 on: June 26, 2009, 21:57:20 »
Wow, I am really surprised that someone has used my tileset :)

Great level, pretty challenging.

Spoiler: (click to show/hide)

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Offline Dandelion

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Re: [Challenge/Very hard/Normal] The super hard level
« Reply #25 on: June 26, 2009, 22:11:21 »
Spoiler: (click to show/hide)
Yay, the cutscenes work! Glad you liked it.

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