2022 UPDATE: This set has been updated to contain:
- blue signs that can have controls on them (S, arrows, Ctrl+R, etc.) - this extends PowerStates and all types of Sign, and includes Ctrl.png
- frames for the KS+ mapper powerup in its own file (Mapper.png)
- SignMini, a one-tile sign
- poles that turn corners
- custom objects resembling animated square shifts (PowerShift.png) - recommended speed is 125
- a 4-color CGA variant of the whole pack, including the above additions
Get the newest version by downloading the PowerSigns2022 attachment. If you used red poles in your level and overwrite the original Poles.png with the PowerSigns2022 Poles.png, you will need to update the COs for those, since the frames corresponding to those poles have changed due to the addition of corner poles.
(Tilesets in 2nd example gif by Sergio Cornaga and Vegetal Gibber.)
These are to use with shifts that turn your powers on or off. Red signs should be used with an X symbol, and indicate they turn powers off. Green signs should be used with a check symbol, and indicate they turn powers on.
What's available in this pack? Scaled versions of a checkmark, an X, and every power in the game; as well as a 3-part flickering screen to put it on
So it's all just 5 images: PowerStates, SignLeft, SignMiddle, SignRight, and Poles. PowerStates contains individual 16x16 frames, while the rest of the images have 24x24 frames. You place PowerStates on a higher layer than the sign you want to display it on. You have to poke around with the starting frame, ending frame, and loop back to settings to get the right objects showing. All objects except the poles are supposed to have a two-frame animation, a flickering screen.
I recommend you set the speed on all of them to 250, since 500 and above is kind of an eyesore, and if the speed isn't consistent on all of them then it's going to look weird.And yes, you WILL need multiple custom objects corresponding to the same image.
For PowerStates it's kind of like tuning an antenna. If you want the umbrella to display on a red "off" sign, you have to set the starting frame and loop back to to 12, and the ending frame to 13, since the two frames we want are the 13th and 14th but indices start at 0. Also, all PowerStates frames should be specified as 16x16 - don't worry, they automatically center themselves. They also include the "flickering" on them so they really look as if they're just being displayed on a flickering monitor.
About the keys in PowerStates, you may notice they're represented by numbers rather than colors. As all of the objects here are monochrome, save the color white, I couldn't properly color them. So just pretend the key marked 1 is the red key, the key marked 2 is the yellow key, etc. going from left to right on the powers inventory.
If you're clever enough to get one shift (well, SEEMINGLY one shift) to disable multiple powers, there's support for that. Signs can be however many tiles wide you want thanks to SignMiddle.
For the poles just make sure starting frame, ending frame, and loop back to are all the same value, since they're meant to be static CO's. 0 is horizontal red pole, 1 is vertical red pole, 2 is horizontal green pole, 3 is vertical green pole. If you find that an incredible waste of four CO spaces, you could always just dump them into a utility tileset or something.
Feel free to edit them. You don't have to provide credit if you use them, just don't claim it's entirely yours.
Each row has 13 objects with 2 frames each, for a total of 26 frames per row. Keep this in mind to quickly switch between "off" and "on": add 26 for "on", subtract 26 for "off".
If you can't remember all this, just remember that all starting frames are even numbers and all ending frames are odd numbers (0 is the first number and it is even).
0-1: Run off
2-3: Climb off
4-5: Double jump off
6-7: High jump off
8-9: Eye off
10-11: Detector off
12-13: Umbrella off
14-15: Hologram off
16-17: Red key off
18-19: Yellow key off
20-21: Blue key off
22-23: Purple key off
24-25: Off symbol
26-27: Run on
28-29: Climb on
30-31: Double jump on
32-33: High jump on
34-35: Eye on
36-37: Detector on
38-39: Umbrella on
40-41: Hologram on
42-43: Red key on
44-45: Yellow key on
46-47: Blue key on
48-49: Purple key on
50-51: On symbol
2022 ADDITIONS:
52-53: D
54-55: A
56-57: W
58-59: S
60-61: left
62-63: up
64-65: right
66-67: down
68-69: Q
70-71: I (KS+ inventory)
72-73: M (KS+ map)
74-75: + (e.g. Ctrl + R)
76-77: R
Mapper on/off and Ctrl are in their own files.
Tell me if I need to clarify any further...